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Sidran
- Posts: 101
- Joined: Wed Mar 17, 2010 2:41 am
Re: Fairies & Fairy rings (Chopper macro deterrant)
Or introduce "Blister" condition that shows up like "Torn in the foot" but less often. Chopping trees is a tough action. It should be a bit erratic and not completely predictable, but still not a huge headache for those who need wood and chop manually.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Fairies & Fairy rings (Chopper macro deterrant)
viable, realistic but I would like to see deterrent feature operate on a risk/punitive/reward synergy. Doing an activity with a macro should carry risks of punitive action. As compensation for dealing with punitive actions, rewards should be available to those who are paying attention.
Without all three I'm very wary of games using active macro deterrent features. That and the whole bit is very thematic.
My fucking god, thorns are the absolutely most annoying intended 'feature' of the game.
Without all three I'm very wary of games using active macro deterrent features. That and the whole bit is very thematic.
My fucking god, thorns are the absolutely most annoying intended 'feature' of the game.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Bl1tzX
- Posts: 525
- Joined: Mon Aug 10, 2009 9:52 am
Re: Fairies & Fairy rings (Chopper macro deterrant)
What should the mushrooms give you in FEPs though...Psy? Cause they're magical and...
Ugh. Anyway, I like the idea. I don't think there's a tree chopping macro as you could run out of trees, but yeah.
Ugh. Anyway, I like the idea. I don't think there's a tree chopping macro as you could run out of trees, but yeah.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Fairies & Fairy rings (Chopper macro deterrant)
/Alters chopping macro to avoid areas with fairy rings¹.
Carry on.
¹Okay, so I don't actually have a macro but seriously, it's not going to be that hard.
Carry on.
¹Okay, so I don't actually have a macro but seriously, it's not going to be that hard.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Fairies & Fairy rings (Chopper macro deterrant)
As an alternative solution, give every player an ingame "tree count" equal to the number of trees he has chopped down minus the number he has planted. If a player has a tree count over 50 dryads will attack on sight. As part of this update dryads will be made tougher than bears and more common.
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Fairies & Fairy rings (Chopper macro deterrant)
I think this is not a good idea. That's what tree planter pots were implemented for. Maybe you guys should start a save the world club and go around the Haven and Hearth world and plant trees. It would make Haven and Hearth history I'm sure.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Fairies & Fairy rings (Chopper macro deterrant)
Maybe you should remember what the Ring of Brodgar area looked like in the last map.
Oh wait..
Joined: Sat May 01, 2010 7:41 am
Oh wait..
Joined: Sat May 01, 2010 7:41 am
Karede wrote: It takes a special kind of autism to play this game
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Numenor
- Posts: 36
- Joined: Thu May 06, 2010 3:01 pm
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Fairies & Fairy rings (Chopper macro deterrant)
God, I remember the hellish wastes of RoB.