So what file do I need to change to reflect the legacy URL?borka wrote:KingMav wrote: I was playing legacy recently and I'm using the 64 bit Union Client with the cutom_res folder for the better graphics....
which would beloftar wrote: For custom clients, you need to update resource URLs and the like according to that launcher.Legacy - Union Client - Updated as of 01/06/17Code: Select all
http://legacy.havenandhearth.com/res/
http://www.havenandhearth.com/forum/vie ... 49&t=57579
-
KingMav
- Posts: 35
- Joined: Tue May 19, 2015 3:38 am
Re: Legacy Haven
"A fool is known by speech and a wise man by silence." - Pythagoras
-
KingMav
- Posts: 35
- Joined: Tue May 19, 2015 3:38 am
Re: Legacy Haven
After doing some more testing and following borka's guidance from another topic related to this(viewtopic.php?f=49&t=66237), I noticed that custom graphics or not, this still happened with some items. I noticed that the items that crash the client are not listed in the haven-res.jar\res\gfx\invobjs\ folder. So basically it checks for the item res, see's that it isn't there, and crashes...
Any idea?
Any idea?
"A fool is known by speech and a wise man by silence." - Pythagoras
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Legacy Haven
https://www.mediafire.com/file/bqizsrrv ... es.7z/file
(fresh uploaded from my backups)
1. unpack with free 7zip from https://www.7-zip.org/
2. rename haven-res.jaraug2014 to haven-res.jar
3. rename clients haven-res.jar to haven-res.jarorg to keep it
4. copy haven-res.jar (from 2.) to client folder
original thread by mvgulik (A updated "haven-res.jar" file with all known, to me, official Haven Res files):
http://www.havenandhearth.com/forum/vie ... 27&t=30126
Union res files -> UnionClient64\res\
https://github.com/APXEOLOG/hnh_union/t ... s/compiled
--------------------------------------------------------------------------------------------------------
https://github.com/APXEOLOG/hnh_union/t ... /src/haven
but that's done in the updated Union by Kaizo already (romovs did in his source for Anemone, i did a fix for Ender)
(fresh uploaded from my backups)
1. unpack with free 7zip from https://www.7-zip.org/
2. rename haven-res.jaraug2014 to haven-res.jar
3. rename clients haven-res.jar to haven-res.jarorg to keep it
4. copy haven-res.jar (from 2.) to client folder
original thread by mvgulik (A updated "haven-res.jar" file with all known, to me, official Haven Res files):
http://www.havenandhearth.com/forum/vie ... 27&t=30126
Union res files -> UnionClient64\res\
https://github.com/APXEOLOG/hnh_union/t ... s/compiled
--------------------------------------------------------------------------------------------------------
config.java and music.java in sourceKingMav wrote:So what file do I need to change to reflect the legacy URL?
https://github.com/APXEOLOG/hnh_union/t ... /src/haven
but that's done in the updated Union by Kaizo already (romovs did in his source for Anemone, i did a fix for Ender)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Legacy Haven
Erm ... Mar 2013
Time flies when your ...
Nope. It just flies by. (period)
Time flies when your ...
Nope. It just flies by. (period)
-
KingMav
- Posts: 35
- Joined: Tue May 19, 2015 3:38 am
Re: Legacy Haven
Thanks to borka's earlier post the problem is now fixed!! Only change I had to make was replacing the hunting skill icon: hunting.res file in haven-res with the respective hunting skill in the .jarorg file.
Much appreciated!
Much appreciated!
"A fool is known by speech and a wise man by silence." - Pythagoras
-
EnchantedHunter
- Posts: 3
- Joined: Fri Feb 12, 2021 8:32 am
Re: Legacy Haven
So, I paid 15 dollars and in the end I can't play the old version on my macbook - I get the error
People, we have resources from the old version - let's make an open source server. There are probably people who understand programming, I know java, but I can't do it alone. I want a very old world, even before the curiosities, it was the best. Are there any licenses? Can we use old resources? Question to developers.
Many people would like to return to the old haven again. When I played in 2010, I had lags due to the remoteness of the server. Developers, help us, give the sources of your server from the past years, we really want to raise several servers around the world to play this great game without lags. Please.
Code: Select all
javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib: dlopen(/Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib
Referenced from: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib
Reason: image not found
at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.UnsatisfiedLinkError: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib: dlopen(/Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib
Referenced from: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib
Reason: image not found
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1934)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854)
at java.lang.Runtime.loadLibrary0(Runtime.java:871)
at java.lang.System.loadLibrary(System.java:1122)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$2.run(NativeLibLoader.java:132)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadAWTImpl(NativeLibLoader.java:118)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:91)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:229)
Many people would like to return to the old haven again. When I played in 2010, I had lags due to the remoteness of the server. Developers, help us, give the sources of your server from the past years, we really want to raise several servers around the world to play this great game without lags. Please.
-
KingMav
- Posts: 35
- Joined: Tue May 19, 2015 3:38 am
Re: Legacy Haven
I know it can be frustrating to not play what you paid for, so hopefully reading through this thread can help your issue. Are you using a custom client? If so, which one? I would recommend reading through some of the previous posts that have been made by Borka. There are many useful links, step-by-step instructions, and fixes that may have the answer you need. I can still log on and play without that error, but I'm not on a mac.EnchantedHunter wrote:So, I paid 15 dollars and in the end I can't play the old version on my macbook - I get the error
People, we have resources from the old version - let's make an open source server. There are probably people who understand programming, I know java, but I can't do it alone. I want a very old world, even before the curiosities, it was the best. Are there any licenses? Can we use old resources? Question to developers.
Many people would like to return to the old haven again. When I played in 2010, I had lags due to the remoteness of the server. Developers, help us, give the sources of your server from the past years, we really want to raise several servers around the world to play this great game without lags. Please.
I, too, enjoyed the older 2D style of Haven, but there are so many features since the graphics changed that make Legacy haven feel clunky. I highly doubt making some sort of open source or private server would be supported by the devs.
"A fool is known by speech and a wise man by silence." - Pythagoras
-
EnchantedHunter
- Posts: 3
- Joined: Fri Feb 12, 2021 8:32 am
Re: Legacy Haven
I completely agree with you that the new game is better, but for 10 years I played that isometric one, I really like it in terms of style and gameplay. Now I'm trying to use the standard client that can be downloaded from the link and I get errors: The developers may not support the creation of such a server, but I do not see any losses from the fact that someone will play their old game.
Code: Select all
http://legacy.havenandhearth.com/java/haven-launcher.jar-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Legacy Haven
It's coming some day, I swear on my left testicle...EnchantedHunter wrote:So, I paid 15 dollars and in the end I can't play the old version on my macbook - I get the errorPeople, we have resources from the old version - let's make an open source server. There are probably people who understand programming, I know java, but I can't do it alone. I want a very old world, even before the curiosities, it was the best. Are there any licenses? Can we use old resources? Question to developers.Code: Select all
javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib: dlopen(/Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib Referenced from: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib Reason: image not found at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296) at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349) at haven.HavenPanel.run(HavenPanel.java:378) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.UnsatisfiedLinkError: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib: dlopen(/Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib Referenced from: /Users/computer/.cache/haven-launcher/cache/http/legacy.havenandhearth.com/java/jogl/.jogl-natives-macosx-universal.jar.lib/libjogl_awt.jnilib Reason: image not found at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1934) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1854) at java.lang.Runtime.loadLibrary0(Runtime.java:871) at java.lang.System.loadLibrary(System.java:1122) at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189) at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80) at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103) at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$2.run(NativeLibLoader.java:132) at java.security.AccessController.doPrivileged(Native Method) at com.sun.opengl.impl.NativeLibLoader.loadAWTImpl(NativeLibLoader.java:118) at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:91) at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144) at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57) at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452) at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:229)
Many people would like to return to the old haven again. When I played in 2010, I had lags due to the remoteness of the server. Developers, help us, give the sources of your server from the past years, we really want to raise several servers around the world to play this great game without lags. Please.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
Lalaxx
- Posts: 440
- Joined: Sun May 12, 2013 12:15 pm
- Location: Norsca
Re: Legacy Haven
Oddity wrote: It's coming some day, I swear on my left testicle...

you don't have them don't you