Ah, I see you meant a different kind of well. Either way, +1Onionfighter wrote:Fountains don't need pumps.DatOneGuy wrote:Fountains would need pumps.
Water pumps would be a great skill to add to Basic Mechanics.
I'd love to see this with or without water pumps though.
Also, besides being aesthetic, they should take less time than wells.
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Fountains
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theTrav
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Re: Fountains
if you don't have a pump wouldn't a fountain still require some substantially complicated aqueduct like system to ensure it is fed / pressurized?
I have no objection to fountains though, realism be damned, they would look nice
I have no objection to fountains though, realism be damned, they would look nice
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Cheswin
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Re: Fountains
And thus irrigation and aqueducts were born.DatOneGuy wrote:Fountains would need pumps.
Water pumps would be a great skill to add to Basic Mechanics.
I'd love to see this with or without water pumps though.
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Potjeh
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loftar
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Re: Fountains
Oh, yes. I drool at the prospect of building aqueducts. I'm not as sure about the prospect of actually implementing various kinds of fluid dynamics, though. But I'll certainly keep thinking about it. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Rubs10
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Re: Fountains
This statue is of the highest quality. It is a statue of Urist McHearthling deforesting random groups of trees.Potjeh wrote:While we're talking aesthetic elements, I want decorative bronze statues.
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Potjeh
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Re: Fountains
You don't have to go all Dwarf Fortress on it, it would be a massive overkill. Just have all connected pipes, fountains and pumps count as one system. If there's X pumps for every Y fountains (arbitrary ratio, 1:3 or something), it works, if there's more fountains it's dry. Quality is the average of the pumps' water q points, and depletion of quality is equally distributed between the q points.loftar wrote:Oh, yes. I drool at the prospect of building aqueducts. I'm not as sure about the prospect of actually implementing various kinds of fluid dynamics, though. But I'll certainly keep thinking about it.