Fountains

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DatOneGuy
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Re: Fountains

Post by DatOneGuy »

Onionfighter wrote:
DatOneGuy wrote:Fountains would need pumps.

Water pumps would be a great skill to add to Basic Mechanics.

I'd love to see this with or without water pumps though.
Fountains don't need pumps.

Also, besides being aesthetic, they should take less time than wells.
Ah, I see you meant a different kind of well. Either way, +1
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theTrav
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Re: Fountains

Post by theTrav »

if you don't have a pump wouldn't a fountain still require some substantially complicated aqueduct like system to ensure it is fed / pressurized?

I have no objection to fountains though, realism be damned, they would look nice
Cheswin
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Re: Fountains

Post by Cheswin »

DatOneGuy wrote:Fountains would need pumps.

Water pumps would be a great skill to add to Basic Mechanics.

I'd love to see this with or without water pumps though.
And thus irrigation and aqueducts were born.
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Potjeh
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Re: Fountains

Post by Potjeh »

Piping high q water to village centre would be sweet.
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loftar
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Re: Fountains

Post by loftar »

Oh, yes. I drool at the prospect of building aqueducts. I'm not as sure about the prospect of actually implementing various kinds of fluid dynamics, though. But I'll certainly keep thinking about it. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Rubs10
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Re: Fountains

Post by Rubs10 »

Potjeh wrote:While we're talking aesthetic elements, I want decorative bronze statues.
This statue is of the highest quality. It is a statue of Urist McHearthling deforesting random groups of trees.
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Potjeh
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Re: Fountains

Post by Potjeh »

loftar wrote:Oh, yes. I drool at the prospect of building aqueducts. I'm not as sure about the prospect of actually implementing various kinds of fluid dynamics, though. But I'll certainly keep thinking about it. :)
You don't have to go all Dwarf Fortress on it, it would be a massive overkill. Just have all connected pipes, fountains and pumps count as one system. If there's X pumps for every Y fountains (arbitrary ratio, 1:3 or something), it works, if there's more fountains it's dry. Quality is the average of the pumps' water q points, and depletion of quality is equally distributed between the q points.
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