A image from some post I did on ground type boundary lines.
(If image edit/processing speed is important. Maybe github: libvips might be of some interest.)
Yea, there will be a delay for a little while. I'm still very much working on the tile rendering system, and I'd rather not push my poor server to the limits.discospaceman wrote:I suppose it takes some time before grids are pushed to live?
I've uploaded quite a few this morning.
That has been an issue for years. The clients never seem to perfectly keep track of sessions like that. Always constantly ended up with spawn room or mine tiles appearing on the map.voiddancer wrote:Tell me please, how do you solve the problem of mixing tiles? Like caves on the surface.
algeralith wrote:I went ahead and made a version of the map with simplified tiles. Let me know what you guys think.
It's already been suggested that I consider making it the default, though I'm not sure.
Take a look
https://odditown.com/haven/map/#&simple=true

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
At the end of the day, it is mostly an aesthetics choice. I did originally have no lines in my initial rendering of the simplified map.mvgulik wrote:O yea. just in case.
A image from some post I did on ground type boundary lines.---
(If image edit/processing speed is important. Maybe github: libvips might be of some interest.)

Yea, having no lines at all feels a bit off. (and also gives visual separation issues for very similar ground-type colours (without texuring))algeralith wrote:It just seemed like more people were interesting in having lines.
Looks like my map does in winter! Working as intended.Ysh wrote:I think simple mode is too simple.