Server Status Thread

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HarryDresden
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Re: Server Status Thread

Post by HarryDresden »

Big F. Them stumps are gonna have to wait.
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giantsfrey
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Re: Server Status Thread

Post by giantsfrey »

errrrr any chance we can get a server rollback to like 30 secs before the crash? i was swimming... and will be dead.
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Vigilance
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Re: Server Status Thread

Post by Vigilance »

giantsfrey wrote:errrrr any chance we can get a server rollback to like 30 secs before the crash? i was swimming... and will be dead.
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HarryDresden
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Re: Server Status Thread

Post by HarryDresden »

giantsfrey wrote:errrrr any chance we can get a server rollback to like 30 secs before the crash? i was swimming... and will be dead.
You knew your risks when you hit that toggle. First rule of swimming is Don't.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
giantsfrey
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Re: Server Status Thread

Post by giantsfrey »

Well I don't know exactly how that works, but on re-log-in it said my last location was unavailable because it was over deep water, and it gave me the option of starting at my hearthfire. PHEW! Very relieved :)
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VDZ
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Re: Server Status Thread

Post by VDZ »

There's been tons of tiny lag spikes the last couple minutes. Is there something going on with the server?
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loftar
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Re: Server Status Thread

Post by loftar »

VDZ wrote:There's been tons of tiny lag spikes the last couple minutes. Is there something going on with the server?
Yes, it turns out that a bug in the new hit-testing code leaves the server running a very suboptimal codepath most of the time. I'll try to deploy a fix sometime later today.
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Zentetsuken
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Re: Server Status Thread

Post by Zentetsuken »

loftar wrote:
VDZ wrote:There's been tons of tiny lag spikes the last couple minutes. Is there something going on with the server?
Yes, it turns out that a bug in the new hit-testing code leaves the server running a very suboptimal codepath most of the time. I'll try to deploy a fix sometime later today.
can you possssssibly maybe toss in the cavestuff/winter bugfix with that? ;)
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loftar
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Re: Server Status Thread

Post by loftar »

Zentetsuken wrote:can you possssssibly maybe toss in the cavestuff/winter bugfix with that? ;)
Thinking about it a bit more, though, I'm not sure the intention should be to make cave trees the server lead in quality just from them being growable during winter, so I might have to consider that a little bit further.
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Aceb
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Re: Server Status Thread

Post by Aceb »

loftar wrote:
Zentetsuken wrote:can you possssssibly maybe toss in the cavestuff/winter bugfix with that? ;)
Thinking about it a bit more, though, I'm not sure the intention should be to make cave trees the server lead in quality just from them being growable during winter, so I might have to consider that a little bit further.
With ant and beaver dungeons, that's not really a case, because I don't remember finding cave trees seeds in dungeons with good q. At best, will be at par.
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