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borka
- Posts: 9965
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Re: Client rewrite β-testing
prolly loftar is used to keyboard commands (too much and we rely on mouse too much ... ) 
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Java 8 - manually downloads - good to check for actual versions url here:
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
- Posts: 18435
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Re: Client rewrite β-testing
Click it to make it the active window, then 'esc' to close.Aethyr wrote:Am I the only one that finds those "X" for closing tabs definitely too small? I missclick them 90% of the time...
But yes, I find it a bit too small myself as things like the chat window don't necessarily close that way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aethyr
- Posts: 323
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Re: Client rewrite β-testing
Thanks for the tip, definitely useful!MagicManICT wrote:Click it to make it the active window, then 'esc' to close.Aethyr wrote:Am I the only one that finds those "X" for closing tabs definitely too small? I missclick them 90% of the time...
But yes, I find it a bit too small myself as things like the chat window don't necessarily close that way.
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Jondoh
- Posts: 5
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Re: Client rewrite β-testing
Still alt clients have more functionality but was a bit faster. there was lots of white writing on the lef that i could not read as was clahing with the quest i had.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
That is actually done now. I'm currently working on tracking down a pretty tricky bug (the "instantion-IDs" one).MagicManICT wrote:My guess is that he's had to backtrack a little bit because of the Mac problem from a few pages ago and support for different versions of OpenGL. I've no idea how much will need to be rewritten or simply nudged, but it may take a bit of time. (Hopefully not much longer since that last informational update.)
You can turn the debug text off with the :stats off console command. It is simply turned on by default while in testing.Jondoh wrote:Still alt clients have more functionality but was a bit faster. there was lots of white writing on the lef that i could not read as was clahing with the quest i had.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ubersheva
- Posts: 68
- Joined: Thu Apr 15, 2010 8:13 am
Re: Client rewrite β-testing
Do you have problems reproducing it? Because I see it in console quite often.loftar wrote: I'm currently working on tracking down a pretty tricky bug (the "instantion-IDs" one).
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loftar
- Posts: 9093
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Re: Client rewrite β-testing
If you can reproduce this again, it would be great if you could send a thread dump, because I haven't managed to get it to happen.ubersheva wrote:New client sometimes hangs during fights, had a couple of concussions and lost sheep while taming due to this :( After immediate relog it may hang again, but sometimes not and lets me continue the fight. Sound of combat continues playing when hang, looks like only rendering hangs. This happens both on windows and on mac.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ubersheva
- Posts: 68
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Re: Client rewrite β-testing
Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.loftar wrote:If you can reproduce this again, it would be great if you could send a thread dump, because I haven't managed to get it to happen.ubersheva wrote:New client sometimes hangs during fights, had a couple of concussions and lost sheep while taming due to thisAfter immediate relog it may hang again, but sometimes not and lets me continue the fight. Sound of combat continues playing when hang, looks like only rendering hangs. This happens both on windows and on mac.
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loftar
- Posts: 9093
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Re: Client rewrite β-testing
That indeed seems to work fine. Thanks!ubersheva wrote:[Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.
On another note, I do believe myself to have fixed the instantiation-id bug, finally, but since I couldn't really reproduce it myself, I haven't been able to formally verify that it is fixed, so if you had some way to reproduce that too, please feel free to test it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ubersheva
- Posts: 68
- Joined: Thu Apr 15, 2010 8:13 am
Re: Client rewrite β-testing
the instantiation ids hang also happens, not very often though. happened today last time (havent updated from the render branch yet though, will update now). 99% of its occurrences for me happen when entering a swamp. few times happened when another player appeared in sight. will try reproducing on a swamp with an alt.loftar wrote:That indeed seems to work fine. Thanks!ubersheva wrote:[Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.
On another note, I do believe myself to have fixed the instantiation-id bug, finally, but since I couldn't really reproduce it myself, I haven't been able to formally verify that it is fixed, so if you had some way to reproduce that too, please feel free to test it.