Client rewrite β-testing

Announcements about major changes in Haven & Hearth.
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borka
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Re: Client rewrite β-testing

Post by borka »

prolly loftar is used to keyboard commands (too much and we rely on mouse too much ... ) ;)
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MagicManICT
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Re: Client rewrite β-testing

Post by MagicManICT »

Aethyr wrote:Am I the only one that finds those "X" for closing tabs definitely too small? I missclick them 90% of the time...
Click it to make it the active window, then 'esc' to close.

But yes, I find it a bit too small myself as things like the chat window don't necessarily close that way.
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Aethyr
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Re: Client rewrite β-testing

Post by Aethyr »

MagicManICT wrote:
Aethyr wrote:Am I the only one that finds those "X" for closing tabs definitely too small? I missclick them 90% of the time...
Click it to make it the active window, then 'esc' to close.

But yes, I find it a bit too small myself as things like the chat window don't necessarily close that way.
Thanks for the tip, definitely useful!
Jondoh
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Re: Client rewrite β-testing

Post by Jondoh »

Still alt clients have more functionality but was a bit faster. there was lots of white writing on the lef that i could not read as was clahing with the quest i had.
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loftar
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Re: Client rewrite β-testing

Post by loftar »

MagicManICT wrote:My guess is that he's had to backtrack a little bit because of the Mac problem from a few pages ago and support for different versions of OpenGL. I've no idea how much will need to be rewritten or simply nudged, but it may take a bit of time. (Hopefully not much longer since that last informational update.)
That is actually done now. I'm currently working on tracking down a pretty tricky bug (the "instantion-IDs" one).
Jondoh wrote:Still alt clients have more functionality but was a bit faster. there was lots of white writing on the lef that i could not read as was clahing with the quest i had.
You can turn the debug text off with the :stats off console command. It is simply turned on by default while in testing.
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ubersheva
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Re: Client rewrite β-testing

Post by ubersheva »

loftar wrote: I'm currently working on tracking down a pretty tricky bug (the "instantion-IDs" one).
Do you have problems reproducing it? Because I see it in console quite often.
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loftar
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Re: Client rewrite β-testing

Post by loftar »

ubersheva wrote:New client sometimes hangs during fights, had a couple of concussions and lost sheep while taming due to this :( After immediate relog it may hang again, but sometimes not and lets me continue the fight. Sound of combat continues playing when hang, looks like only rendering hangs. This happens both on windows and on mac.
If you can reproduce this again, it would be great if you could send a thread dump, because I haven't managed to get it to happen.
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ubersheva
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Re: Client rewrite β-testing

Post by ubersheva »

loftar wrote:
ubersheva wrote:New client sometimes hangs during fights, had a couple of concussions and lost sheep while taming due to this :( After immediate relog it may hang again, but sometimes not and lets me continue the fight. Sound of combat continues playing when hang, looks like only rendering hangs. This happens both on windows and on mac.
If you can reproduce this again, it would be great if you could send a thread dump, because I haven't managed to get it to happen.
Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.
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loftar
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Re: Client rewrite β-testing

Post by loftar »

ubersheva wrote:[Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.
That indeed seems to work fine. Thanks!

On another note, I do believe myself to have fixed the instantiation-id bug, finally, but since I couldn't really reproduce it myself, I haven't been able to formally verify that it is fixed, so if you had some way to reproduce that too, please feel free to test it.
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ubersheva
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Re: Client rewrite β-testing

Post by ubersheva »

loftar wrote:
ubersheva wrote:[Found a very easy way to reproduce this after looking at thread dump: aggro an ant, start walking away and furiously spam all your combat buttons and mouse clicks. Client hangs without even actual combat.
That indeed seems to work fine. Thanks!

On another note, I do believe myself to have fixed the instantiation-id bug, finally, but since I couldn't really reproduce it myself, I haven't been able to formally verify that it is fixed, so if you had some way to reproduce that too, please feel free to test it.
the instantiation ids hang also happens, not very often though. happened today last time (havent updated from the render branch yet though, will update now). 99% of its occurrences for me happen when entering a swamp. few times happened when another player appeared in sight. will try reproducing on a swamp with an alt.

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