Game Development: Creel Quern

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Creel Quern

Post by loftar »

Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern

Post by Enjoyment_2 »

ErdTod wrote:
loftar wrote:Which will always be the case unless the minimap also rotates, which sucks.
Although this discussion is indeed a bit weird... I am on Enjoyments side here... (if I understtod him correctly)

I.e. with current 45*-lock you can't align top of the grids with north on minimap. I.e. you have to walk in the corner of your scrren to walk upward on minimap, and I believe that is the problem Enjoyment is trying to convey, apart from the suggestion to make map behave like GPS navigator.
thx, mate... it's good to feel Im not talking to the void... gonna use my old knarr sail for a while as an act of honor
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Enjoyment_2
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Re: Game Development: Creel Quern

Post by Enjoyment_2 »

loftar wrote:
Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.
okay, I've heard about it a couple of years before... and since you insist it will happen - then tilt 45 degree both.
Kuddie
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Re: Game Development: Creel Quern

Post by Kuddie »

The game has come a long way since I found out about it those many years ago.

Thanks for working hard on such a great product!
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IngloriouslyBad
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Re: Game Development: Creel Quern

Post by IngloriouslyBad »

Give love to melee combat J&L , please !
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Enjoyment_2
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Re: Game Development: Creel Quern

Post by Enjoyment_2 »

okay what's wrong with mc?
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jordancoles
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Re: Game Development: Creel Quern

Post by jordancoles »

loftar wrote:
Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.
YES! Do this next!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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iamahh
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Re: Game Development: Creel Quern

Post by iamahh »

jordancoles wrote:
loftar wrote:
Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.
YES! Do this next!
1st make removing tree stumps drop blocks inside boundbox
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loftar
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Re: Game Development: Creel Quern

Post by loftar »

jordancoles wrote:YES! Do this next!
If I decide to focus on the map window next, my next plan with it is to implement import/export of map data.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Kuddie
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Re: Game Development: Creel Quern

Post by Kuddie »

loftar wrote: If I decide to focus on the map window next, my next plan with it is to implement import/export of map data.
That would be great actually.

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