The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
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loftar
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Re: Game Development: Creel Quern
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern
thx, mate... it's good to feel Im not talking to the void... gonna use my old knarr sail for a while as an act of honorErdTod wrote:Although this discussion is indeed a bit weird... I am on Enjoyments side here... (if I understtod him correctly)loftar wrote:Which will always be the case unless the minimap also rotates, which sucks.
I.e. with current 45*-lock you can't align top of the grids with north on minimap. I.e. you have to walk in the corner of your scrren to walk upward on minimap, and I believe that is the problem Enjoyment is trying to convey, apart from the suggestion to make map behave like GPS navigator.
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Enjoyment_2
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Re: Game Development: Creel Quern
okay, I've heard about it a couple of years before... and since you insist it will happen - then tilt 45 degree both.loftar wrote:The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
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Kuddie
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Re: Game Development: Creel Quern
The game has come a long way since I found out about it those many years ago.
Thanks for working hard on such a great product!
Thanks for working hard on such a great product!
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IngloriouslyBad
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Re: Game Development: Creel Quern
Give love to melee combat J&L , please !
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Enjoyment_2
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Re: Game Development: Creel Quern
okay what's wrong with mc?
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jordancoles
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Re: Game Development: Creel Quern
YES! Do this next!loftar wrote:The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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iamahh
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Re: Game Development: Creel Quern
1st make removing tree stumps drop blocks inside boundboxjordancoles wrote:YES! Do this next!loftar wrote:The long-term idea, though, is to try and merge the minimap and the map window so that they aren't necessarily separate.Enjoyment_2 wrote:nope... the full map is okay to be straight hor-vert... as it a separate togglable window...
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loftar
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Re: Game Development: Creel Quern
If I decide to focus on the map window next, my next plan with it is to implement import/export of map data.jordancoles wrote:YES! Do this next!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kuddie
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Re: Game Development: Creel Quern
That would be great actually.loftar wrote: If I decide to focus on the map window next, my next plan with it is to implement import/export of map data.