Hello,
cannot play game on Mac OS anymore. I see only part of screen - see attachment. How to fix?
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messkaline
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Mac OS run problem
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loftar
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Re: MAc OS run problem
Does that mean you were able to run it properly on Mac OS? Did you make any change that caused it to stop running? I know that JOGL seems to have some trouble with some Mac OS configurations, but I haven't seen this particular failure mode before. It almost looks like it could be some sort of DPI-scaling problem, but given that the "logo" seems to be properly centered in the window, I'm not even so sure about that.messkaline wrote:anymore
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DinisR
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Re: MAc OS run problem
I have the exact same issue. Im running it on the new M1 Mac, could the issue be the ARM architecture?
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loftar
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Re: MAc OS run problem
The ISA is certainly not going to have any effects on that level of abstraction. If anything, if the problem is isolated to M1 macs, I'd be more inclined to believe it might be a bug in their OpenGL drivers, since Apple seems to be focusing on their proprietary Metal API.DinisR wrote:could the issue be the ARM architecture?
Alternatively, if it is as I speculated about that the problem is related to DPI scaling, you should be able to test that hypothesis by changing the scaling setting on Mac OS, even if just temporarily, to see if it makes some sort of difference.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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messkaline
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Re: MAc OS run problem
seems it happened since upgrade to macOS 11 Big Sur....loftar wrote:Does that mean you were able to run it properly on Mac OS? Did you make any change that caused it to stop running? I know that JOGL seems to have some trouble with some Mac OS configurations, but I haven't seen this particular failure mode before. It almost looks like it could be some sort of DPI-scaling problem, but given that the "logo" seems to be properly centered in the window, I'm not even so sure about that.messkaline wrote:anymore
/me crying....
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loftar
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Re: MAc OS run problem
As mentioned above, you can try playing with the DPI scaling settings and see if that makes a difference. If nothing else, it would be useful to know for debugging purposes.messkaline wrote:/me crying.... :cry:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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messkaline
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Re: MAc OS run problem
I tried change DPI scaling level in OS X settings - no effect.loftar wrote:As mentioned above, you can try playing with the DPI scaling settings and see if that makes a difference. If nothing else, it would be useful to know for debugging purposes.messkaline wrote:/me crying....
also the following command-line options for java:
-Dsun.java2d.dpiaware=false
-Dsun.java2d.dpiaware=true
-Dsun.java2d.uiScale=1
-Dsun.java2d.uiScale=0
-Dsun.java2d.uiScale=10
-Dsun.java2d.metal=true
-Dsun.java2d.metal=false
no effect...
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messkaline
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Re: MAc OS run problem
well, I see the same issue on OS X 10.15.2 and OS X 10.14.6. So it is not related to OS update and it seems this bug came with one of latest game updates.... 
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loftar
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Re: MAc OS run problem
I did find that the JOGL project has released a new (pre-release) version. It would be interesting to know if that makes any difference for you. There's a variant client that uses the new JOGL version here:
http://game.havenandhearth.com/java/haf ... uncher.jar
http://game.havenandhearth.com/java/haf ... uncher.jar
If that is so, then I have to admit I have no idea what would have caused it. I haven't changed anything at all that would affect the interaction with the underlying windowing system lately. Are you sure you didn't receive some system updates in the same time period?messkaline wrote:well, I see the same issue on OS X 10.15.2 and OS X 10.14.6. So it is not related to OS update and it seems this bug came with one of latest game updates.... :roll:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ubersheva
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- Joined: Thu Apr 15, 2010 8:13 am
Re: MAc OS run problem
For me, haven client hangs on MacOS right after splash screen, white unresponsive window and spinning cursor. Thread dump attached.
I tried the autohaven from the previous message, the game starts fine, but looks like attached image.
Would it make sense to try running haven with pre-2.4.0 versions of jogl, or it won't work?
I tried the autohaven from the previous message, the game starts fine, but looks like attached image.
Would it make sense to try running haven with pre-2.4.0 versions of jogl, or it won't work?
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