Mac OS run problem

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messkaline
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Mac OS run problem

Post by messkaline »

Hello,

cannot play game on Mac OS anymore. I see only part of screen - see attachment. How to fix?
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loftar
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Re: MAc OS run problem

Post by loftar »

messkaline wrote:anymore
Does that mean you were able to run it properly on Mac OS? Did you make any change that caused it to stop running? I know that JOGL seems to have some trouble with some Mac OS configurations, but I haven't seen this particular failure mode before. It almost looks like it could be some sort of DPI-scaling problem, but given that the "logo" seems to be properly centered in the window, I'm not even so sure about that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
DinisR
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Re: MAc OS run problem

Post by DinisR »

I have the exact same issue. Im running it on the new M1 Mac, could the issue be the ARM architecture?
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loftar
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Re: MAc OS run problem

Post by loftar »

DinisR wrote:could the issue be the ARM architecture?
The ISA is certainly not going to have any effects on that level of abstraction. If anything, if the problem is isolated to M1 macs, I'd be more inclined to believe it might be a bug in their OpenGL drivers, since Apple seems to be focusing on their proprietary Metal API.

Alternatively, if it is as I speculated about that the problem is related to DPI scaling, you should be able to test that hypothesis by changing the scaling setting on Mac OS, even if just temporarily, to see if it makes some sort of difference.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
messkaline
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Re: MAc OS run problem

Post by messkaline »

loftar wrote:
messkaline wrote:anymore
Does that mean you were able to run it properly on Mac OS? Did you make any change that caused it to stop running? I know that JOGL seems to have some trouble with some Mac OS configurations, but I haven't seen this particular failure mode before. It almost looks like it could be some sort of DPI-scaling problem, but given that the "logo" seems to be properly centered in the window, I'm not even so sure about that.
seems it happened since upgrade to macOS 11 Big Sur.... :shock:

/me crying.... :cry:
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loftar
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Re: MAc OS run problem

Post by loftar »

messkaline wrote:/me crying.... :cry:
As mentioned above, you can try playing with the DPI scaling settings and see if that makes a difference. If nothing else, it would be useful to know for debugging purposes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
messkaline
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Joined: Wed Mar 24, 2010 9:02 pm

Re: MAc OS run problem

Post by messkaline »

loftar wrote:
messkaline wrote:/me crying.... :cry:
As mentioned above, you can try playing with the DPI scaling settings and see if that makes a difference. If nothing else, it would be useful to know for debugging purposes.
I tried change DPI scaling level in OS X settings - no effect.

also the following command-line options for java:

-Dsun.java2d.dpiaware=false
-Dsun.java2d.dpiaware=true
-Dsun.java2d.uiScale=1
-Dsun.java2d.uiScale=0
-Dsun.java2d.uiScale=10
-Dsun.java2d.metal=true
-Dsun.java2d.metal=false


no effect...
messkaline
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Re: MAc OS run problem

Post by messkaline »

well, I see the same issue on OS X 10.15.2 and OS X 10.14.6. So it is not related to OS update and it seems this bug came with one of latest game updates.... :roll:
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loftar
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Re: MAc OS run problem

Post by loftar »

I did find that the JOGL project has released a new (pre-release) version. It would be interesting to know if that makes any difference for you. There's a variant client that uses the new JOGL version here:

http://game.havenandhearth.com/java/haf ... uncher.jar
messkaline wrote:well, I see the same issue on OS X 10.15.2 and OS X 10.14.6. So it is not related to OS update and it seems this bug came with one of latest game updates.... :roll:
If that is so, then I have to admit I have no idea what would have caused it. I haven't changed anything at all that would affect the interaction with the underlying windowing system lately. Are you sure you didn't receive some system updates in the same time period?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ubersheva
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Re: MAc OS run problem

Post by ubersheva »

For me, haven client hangs on MacOS right after splash screen, white unresponsive window and spinning cursor. Thread dump attached.
I tried the autohaven from the previous message, the game starts fine, but looks like attached image.
Would it make sense to try running haven with pre-2.4.0 versions of jogl, or it won't work?
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