Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.
You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.
Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.
Beast rings were early game rings but now we don't have them.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Colorful Crucible

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Colorful Crucible
tfw no cattail clothes
-
Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Game Development: Colorful Crucible
shubla wrote:Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.
You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.
Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.
Beast rings were early game rings but now we don't have them.
tbf we probbably had more turtleshells than wishbones for beastrings alreaddy, since chickens now run, and there are a lot of swamps.
but where is the use for wishbones now?
it´s just one of the curios where i really wished i had something else too study wheneve i study one,
-
mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Colorful Crucible
Being able to generalte high quality finebones in relative large quantities, by way of chicken farming, was probably deemed to easy.
Ignored(29): "Would you like to know more"
-
froggex
- Posts: 2
- Joined: Fri Jul 28, 2017 1:14 am
Re: Game Development: Colorful Crucible
thats a pretty good idea, at least make animals nonlethal unless you have ragetrinh wrote:just make everything being agressive to toons with learned rage skill![]()
leave poor casuals alone
-
NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Colorful Crucible
My map seemed to be working fine yesterday, but now it's doing the weird blank shit when I zoom out again.
-
analnokhcho1337
- Posts: 5
- Joined: Tue Oct 24, 2017 1:58 pm
Re: Game Development: Colorful Crucible
>Moose can aggro and are occasionally lethal.
Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear
or creature vs creature action is exclusive for badger vs fox ?
Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear
or creature vs creature action is exclusive for badger vs fox ?
-
NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Colorful Crucible
I saw a fox attack a beaver today if that countsanalnokhcho1337 wrote:>Moose can aggro and are occasionally lethal.
Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear
or creature vs creature action is exclusive for badger vs fox ?
-
Uriel
- Posts: 770
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: Colorful Crucible
Fox attacked me when I catched rodent he was casting 
-
spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
Re: Game Development: Colorful Crucible
*Multiple overlapping bitching noises*jorb wrote: We've been developing, and here's what's new.
[*] Moose can aggro and are occasionally lethal.
Go to space