Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.
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shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Colorful Crucible

Post by shubla »

Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.

You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.

Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.

Beast rings were early game rings but now we don't have them.
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iamahh
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Re: Game Development: Colorful Crucible

Post by iamahh »

tfw no cattail clothes
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Reiber
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Joined: Thu Aug 14, 2014 7:24 pm

Re: Game Development: Colorful Crucible

Post by Reiber »

shubla wrote:Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.

You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.

Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.

Beast rings were early game rings but now we don't have them.

tbf we probbably had more turtleshells than wishbones for beastrings alreaddy, since chickens now run, and there are a lot of swamps.
but where is the use for wishbones now?
it´s just one of the curios where i really wished i had something else too study wheneve i study one,
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Colorful Crucible

Post by mvgulik »

Being able to generalte high quality finebones in relative large quantities, by way of chicken farming, was probably deemed to easy.
froggex
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Joined: Fri Jul 28, 2017 1:14 am

Re: Game Development: Colorful Crucible

Post by froggex »

trinh wrote:just make everything being agressive to toons with learned rage skill :evil:

leave poor casuals alone :ugeek:
thats a pretty good idea, at least make animals nonlethal unless you have rage
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Colorful Crucible

Post by NeoBasilisk »

My map seemed to be working fine yesterday, but now it's doing the weird blank shit when I zoom out again.
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analnokhcho1337
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Re: Game Development: Colorful Crucible

Post by analnokhcho1337 »

>Moose can aggro and are occasionally lethal.

Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear

or creature vs creature action is exclusive for badger vs fox ?
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Colorful Crucible

Post by NeoBasilisk »

analnokhcho1337 wrote:>Moose can aggro and are occasionally lethal.

Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear

or creature vs creature action is exclusive for badger vs fox ?
I saw a fox attack a beaver today if that counts
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Uriel
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Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Colorful Crucible

Post by Uriel »

Fox attacked me when I catched rodent he was casting :D
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spavaloo
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Joined: Fri Mar 23, 2012 4:33 am

Re: Game Development: Colorful Crucible

Post by spavaloo »

jorb wrote: We've been developing, and here's what's new.
[*] Moose can aggro and are occasionally lethal.
*Multiple overlapping bitching noises*
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