Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
Borg_Stoneson
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Joined: Mon Aug 01, 2011 8:27 pm

Re: Grand List of Simple Questions

Post by Borg_Stoneson »

Sevenless wrote:
Borg_Stoneson wrote:I just built a Snekkja and took the helm but it wont move, what am I missing?
Did you make and put a sail on it?
Ah, Wiki kept quiet about sails, explains that.
UnManism
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Joined: Wed Mar 06, 2013 6:21 pm

Re: Grand List of Simple Questions

Post by UnManism »

Some questions

I have planted 6 beech trees near each other, 2 of them on dirt 4 of them on Beechgrove ground. All of them used same herbalist table same soil water everything. 2 of them have 20 and 19q and rest have 13,15,15,16 Do i need plow ground/stomp to dirt to get better results? Or i was just unlucky?

If there some site where i can learn what tree give what fep bonus from smoking in smoke shed? What im learned from that pear tree is the best?

Edit1: Respaw time of berries on bushes? or trees?
Last edited by UnManism on Thu Apr 29, 2021 7:57 pm, edited 1 time in total.
UnManism
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Re: Grand List of Simple Questions

Post by UnManism »

Borg_Stoneson wrote:
Sevenless wrote:
Borg_Stoneson wrote:I just built a Snekkja and took the helm but it wont move, what am I missing?
Did you make and put a sail on it?
Ah, Wiki kept quiet about sails, explains that.
On the bottom of the site, in notes. They wrote that u need sail
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

UnManism wrote:Some questions

I have planted 6 beech trees near each other, 2 of them on dirt 4 of them on Beechgrove ground. All of them used same herbalist table same soil water everything. 2 of them have 20 and 19q and rest have 13,15,15,16 Do i need plow ground/stomp to dirt to get better results? Or i was just unlucky?
Tree qualities have multiple factors. There's a random value added after the equation per tree, so sound's reasonable without knowing what the starting qualities were. I'd say the base quality would be at about 15-17 given the range of numbers you got out of the algorithm. http://ringofbrodgar.com/wiki/Tree#Ways ... rmed_Trees
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Zepar72
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Re: Grand List of Simple Questions

Post by Zepar72 »

Do surface and -1 have the same water Q nodes? Or every level has it's own?
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

Zepar72 wrote:Do surface and -1 have the same water Q nodes? Or every level has it's own?
Every level has its own set of water/fish nodes.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ULGMsean
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Re: Grand List of Simple Questions

Post by ULGMsean »

uncleseano wrote:Speaking of Palisades does the Cascade damage affect other stronger walls like brick ones
This one is from last last year, but I don't see if it was answered. Asking the same question, will a cascade of a palisade do damage also to a nearby brickwall?

lets say x = palisade, y = bwall, . = open space

y
y x x x x
y . . . x
y . . . x
y x x x x
y

will it still do damage to the brickwall with this design?
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Elizaberry
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Joined: Sun Feb 11, 2018 11:16 pm

Re: Grand List of Simple Questions

Post by Elizaberry »

does a criminal take damage for destroying things on my property? Like if I make a moat of stacks of chopped blocks all around my base, will they have to go through that moat taking damage before they can place their wrecking stuff?
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

Elizaberry wrote:does a criminal take damage for destroying things on my property? Like if I make a moat of stacks of chopped blocks all around my base, will they have to go through that moat taking damage before they can place their wrecking stuff?
It's 1 SHP of damage for every scent they leave.
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spavaloo
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Re: Grand List of Simple Questions

Post by spavaloo »

How long do domesticated animals stay unconscious? Horse got conked by a cave-in, has been laying down with birds flying around its head for like ten minutes now. Is the time variable on damage taken or is it just stupidly long by default?
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