Spike of Terrible Performance approx 5:30

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kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Spike of Terrible Performance approx 5:30

Post by kobnach »

I expereinced a spike of terrible performance at 5:30 or just before. Suddenly I was marching in place etc. I thought it had crashed, and was just about to panic, because I had precious stuff in inventory and had not just saved - but then I found it was just amazingly slow. Got a save through. Still appalling response. But then it recovered. I suppose it could have been my network connection, but we'd had milder issues earlier - very slow redraws when containers opened or closed - and both I and a companion had seen the same thing.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Spike of Terrible Performance approx 5:30

Post by Laremere »

Both the website's and the game's network connection (basically the same network connection, but still) slowed to a halt. I actually closed my game thinking the server had crashed and I'd have to re-log in. I almost wish it was a crash because it would have duplicated a breast plate's worth of steel for us. Also, it was 11:30 us central time.
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loftar
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Joined: Fri Apr 03, 2009 7:05 am
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Re: Spike of Terrible Performance approx 5:30

Post by loftar »

Yes, I know. There are a couple of important cron jobs running on the server at that time, and the I/O bandwidth they consume makes the account server grind to a halt, bringing the game server with it. Needless to say, the solution is for me to rewrite the account server to be more asynchronous (the current one is more or less a simple Python hack).
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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