alchemical wounds do but you're only getting those for a short time from your village healer to help you with the big nasty combat wounds anyways lole- and if they know their shit those will be either very short lived or nonexistent anywayswonder-ass wrote:which combat wound lowers crafting stats other than concussion... and this idea wasnt to completely remove alts nothing can its to lower the use of alts.shubla wrote:You would still need crafter alts, wounds from combat would disrupt crafting etc. etc.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Separate LP for crafting and combat skills
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W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Separate LP for crafting and combat skills
why would i willingly and consciously put the character i use to craft and do everything in the village in danger
have we ever considered............. alts are.... le good?????????????
have we ever considered............. alts are.... le good?????????????


ass blast USA
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Separate LP for crafting and combat skills
How high are ya'lls softcap need? It's like 1.5 mil LP to get to 150 ability so with that and a set you get to 300 along with a redunk high attribute your softcap is like 500.
I like the idea its good.
I like the idea its good.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Separate LP for crafting and combat skills
+1
Would be especially nice for early game survival / masonry bois to not get cucked
Would be especially nice for early game survival / masonry bois to not get cucked
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: Separate LP for crafting and combat skills
one downside could be that you would need to get more credos on you main now. could get really cancer depending on if you can split crafting tasks among people or not but you'll probably end up having to do 2 extra credos at least.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Separate LP for crafting and combat skills
It's not like fighters need any credos besides forager ever since the credo changes this world. I don't think this will have much impact on what credos people do.Pommfritz wrote:one downside could be that you would need to get more credos on you main now. could get really cancer depending on if you can split crafting tasks among people or not but you'll probably end up having to do 2 extra credos at least.
Also conversations will surely fix credos.





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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Separate LP for crafting and combat skills
Depending on how critical it is that you have more water than your opponent, Nomad might be considered pretty mandatory.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Separate LP for crafting and combat skills
Once you have trollbelts water quantity becomes a very situational concern. Kinda like wandering sage. Minor PVP benefits, but realistically you'd be better off grinding a few hundred more strength than spending x10 the effort on a credo.
Skii fights are kindof an exception, but I assume that'll be changed eventually.
Skii fights are kindof an exception, but I assume that'll be changed eventually.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Separate LP for crafting and combat skills
-1
The suggestion does not solve or effectively change anything. Merely more convoluted mechanics ...
The suggestion does not solve or effectively change anything. Merely more convoluted mechanics ...
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spragoon
- Posts: 11
- Joined: Tue May 26, 2015 10:55 pm
Re: Separate LP for crafting and combat skills
I think it's an interesting idea. I typically use a crafter character and a fighter character every world and it's super tedious to manage food/curios for two characters in my opinion.
I think it might better prepare new players to deal with the world. I know a few players that wanted to learn the crafting stuff first and then quit because they got their shit pushed in by an ant or bat that they thought they could take with 1 UA. I know this doesn't exactly fix this problem, but I think it's worth discussing.AriZona wrote:-1
The suggestion does not solve or effectively change anything. Merely more convoluted mechanics ...
HexIndustries village member since w10