Make it so LP can only be spent on non-combat skills. But a certain % of LP gets added to a separate combat LP which can only be spent on UA/MC/MM.
Currently, it's actively bad to raise both crafting and combat skills on one character, since they compete for the same resource. There's still a bunch of reasons to raise alts, but alts shouldn't be a way to boost character development.
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Separate LP for crafting and combat skills
+1 fuck alts.
see homo sexuality trending,. do not do that.
-
Nightdawg
- Posts: 2633
- Joined: Fri Feb 28, 2020 12:31 am
Re: Separate LP for crafting and combat skills
JUST THINK BEFORE YOU SAY "but having different roles waah" AND THINK OF THIS:
People will still be able to have different roles AND will have the possibility to be a fighter at the same time.
Why completely deny the fun of PVP from someone who wants to be able to cook or craft or mine or farm or whatever?
Also non-fighter characters are mostly just alt accounts shared between 5+ people. Alts are so fun. We need more tbh.
Would be nice to have some alternative LP for combat. +1
People will still be able to have different roles AND will have the possibility to be a fighter at the same time.
Why completely deny the fun of PVP from someone who wants to be able to cook or craft or mine or farm or whatever?
Also non-fighter characters are mostly just alt accounts shared between 5+ people. Alts are so fun. We need more tbh.
Would be nice to have some alternative LP for combat. +1
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: Separate LP for crafting and combat skills
maybe completely seperate lp would be cool crafting lp form normal curios and discoveries and combat lp from hunting. combat lp from pvp would also be cool but only if it's not exploitable or from genuine pvp matches with friends but I doubt thats possible xd
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Separate LP for crafting and combat skills
Killing animals non-stop for moves is already tedious, doing that endlessly for combat skills would be terrible.Pommfritz wrote:maybe completely seperate lp would be cool crafting lp form normal curios and discoveries and combat lp from hunting. combat lp from pvp would also be cool but only if it's not exploitable or from genuine pvp matches with friends but I doubt thats possible xd
One thing I like about the shared gain is even people that want to just fight can have a profession on their main. Right now combat characters are just walking sacks of lard that punch things, wasting lp on crafting skills directly hinders your combat skills. I could see a group of fighters deciding on a set of tasks they split amongst each other naturally, rather than the current meta of sharing crafting alts.





-
WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Separate LP for crafting and combat skills
+1, reducing the need for mandatory sets of fighting and crafting alts by potentially being able to fold them into each other at least to some extent would be nice. Would also mean that nabs would have an easier time with the allocation of their points
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Separate LP for crafting and combat skills
Could be good
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Separate LP for crafting and combat skills
Might just be crazy enough to work.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Separate LP for crafting and combat skills
You would still need crafter alts, wounds from combat would disrupt crafting etc. etc.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Separate LP for crafting and combat skills
which combat wound lowers crafting stats other than concussion... and this idea wasnt to completely remove alts nothing can its to lower the use of alts.shubla wrote:You would still need crafter alts, wounds from combat would disrupt crafting etc. etc.
see homo sexuality trending,. do not do that.