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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Separate LP for crafting and combat skills
and it looks like a perfect solution to the problem is not noticed by devs!
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Separate LP for crafting and combat skills
I really wish this was implemented! it could help reduce the amount of characters with stats that someone owns by half, so it would be more comfortable to play the game
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
Re: Separate LP for crafting and combat skills
Interesting idea, however FEPS might still be a issue. While a separate LP pool for combat is a good idea, I'd still want to feed my fighter exclusively STR, AGi, and CON foods and alternately everything else to a crafter.
Not a huge issue if you scale your FEPS right, but it would be a little tough managing the hunger.
Alts suck though and I'd love to see more people with proper combat stats, this seems like a great solution to that.
+1 I'd like to see this next world!
Not a huge issue if you scale your FEPS right, but it would be a little tough managing the hunger.
Alts suck though and I'd love to see more people with proper combat stats, this seems like a great solution to that.
+1 I'd like to see this next world!
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Separate LP for crafting and combat skills
A solution around this could be to have each stat have their own bar that fills when you eat food. Sounds a bit kludgy though tbh.Clemins wrote:Interesting idea, however FEPS might still be a issue. While a separate LP pool for combat is a good idea, I'd still want to feed my fighter exclusively STR, AGi, and CON foods and alternately everything else to a crafter.
Not a huge issue if you scale your FEPS right, but it would be a little tough managing the hunger.
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Separate LP for crafting and combat skills
i love to make universal characters, and dont love to alt.char spam for increased LP & FEP gain, and dont love when i risk all stats when someone risks only combat alt.
i know its meta to make alts for everything (claims, combat, wax, dig, crafts, eye on ram or Qspot) i know its value, botting also value, so every body have to botting & alt spam to value play this game? how about MMORPG? not proggrammers fest RTS...
+1 to lose only combat stats in PvP
i know its meta to make alts for everything (claims, combat, wax, dig, crafts, eye on ram or Qspot) i know its value, botting also value, so every body have to botting & alt spam to value play this game? how about MMORPG? not proggrammers fest RTS...
+1 to lose only combat stats in PvP
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Separate LP for crafting and combat skills
I accidently removed my previous post.ctopolon4 wrote:+1 to lose only combat stats in PvP
I've wrote about removing losing crafting stats after death.
Also I think that making FEPs to be separate for every stat isn't convoluted at all. When I started playing haven I imagined FEPs work this way.
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: Separate LP for crafting and combat skills
I have never played with shared alts/accounts, only ever one character. What would be the split between crafting/combat stats? Would it be the same ratio crafting to combat? This sounds interesting and cool, but it also seems like it would be harder to recover after a death for a solo character? Again, sounds cool.
Last edited by DoctorCookie on Wed Mar 30, 2022 8:53 pm, edited 1 time in total.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Separate LP for crafting and combat skills
How is this any penalty? You will lose less than now.DoctorCookie wrote:The OP did not mention this but losing only combat stats on death could not work with this system imo. That would be way to harsh a penalty.
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DoctorCookie
- Posts: 339
- Joined: Tue Sep 05, 2017 3:28 am
Re: Separate LP for crafting and combat skills
NM, I guess it would not matter, post edited.terechgracz wrote:How is this any penalty? You will lose less than now.DoctorCookie wrote:The OP did not mention this but losing only combat stats on death could not work with this system imo. That would be way to harsh a penalty.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Separate LP for crafting and combat skills
This would make combat skill respeccing very easy to implement btw













