Beaver Lodge Bug ... Maybe?

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ThorleifCleaver
Posts: 89
Joined: Sun Mar 22, 2020 10:01 pm

Beaver Lodge Bug ... Maybe?

Post by ThorleifCleaver »

No clue if this is a bug or is an intended mechanic. In one room of a lodge, killing a beaver would reduce the spawn meter's indicator by half. But, when a beaver spawned again, the indicator refilled. The room seemed to spawn two beavers, in this case the big brown and ancient varieties. I remember before the spawn meters we had rooms in which all beavers had to be dead at the same time. However, I can't really see how this would be possible here, barring perfect timing on my part (or a team), since the beavers spawn instantly upon the death of another. Actually, I think I did kill both at once, or very close to at once, with a full circle, but nothing much happened. Bug or intended?
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DonVelD
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Re: Beaver Lodge Bug ... Maybe?

Post by DonVelD »

ThorleifCleaver wrote:No clue if this is a bug or is an intended mechanic. In one room of a lodge, killing a beaver would reduce the spawn meter's indicator by half. But, when a beaver spawned again, the indicator refilled. The room seemed to spawn two beavers, in this case the big brown and ancient varieties. I remember before the spawn meters we had rooms in which all beavers had to be dead at the same time. However, I can't really see how this would be possible here, barring perfect timing on my part (or a team), since the beavers spawn instantly upon the death of another. Actually, I think I did kill both at once, or very close to at once, with a full circle, but nothing much happened. Bug or intended?
I'm not too sure how it works exactly but I think when there's the meter you need to kill all the spawned enemies coming at you fast enough, just kill enough until the door opens.
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Nightdawg
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Re: Beaver Lodge Bug ... Maybe?

Post by Nightdawg »

You have to kill all of the beavers that spawn in that room quick enough before they respawn.

Try using punch em both and full circle.
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