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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Beaver Lodge Bug ... Maybe?
No clue if this is a bug or is an intended mechanic. In one room of a lodge, killing a beaver would reduce the spawn meter's indicator by half. But, when a beaver spawned again, the indicator refilled. The room seemed to spawn two beavers, in this case the big brown and ancient varieties. I remember before the spawn meters we had rooms in which all beavers had to be dead at the same time. However, I can't really see how this would be possible here, barring perfect timing on my part (or a team), since the beavers spawn instantly upon the death of another. Actually, I think I did kill both at once, or very close to at once, with a full circle, but nothing much happened. Bug or intended?
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Beaver Lodge Bug ... Maybe?
I'm not too sure how it works exactly but I think when there's the meter you need to kill all the spawned enemies coming at you fast enough, just kill enough until the door opens.ThorleifCleaver wrote:No clue if this is a bug or is an intended mechanic. In one room of a lodge, killing a beaver would reduce the spawn meter's indicator by half. But, when a beaver spawned again, the indicator refilled. The room seemed to spawn two beavers, in this case the big brown and ancient varieties. I remember before the spawn meters we had rooms in which all beavers had to be dead at the same time. However, I can't really see how this would be possible here, barring perfect timing on my part (or a team), since the beavers spawn instantly upon the death of another. Actually, I think I did kill both at once, or very close to at once, with a full circle, but nothing much happened. Bug or intended?
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Beaver Lodge Bug ... Maybe?
You have to kill all of the beavers that spawn in that room quick enough before they respawn.
Try using punch em both and full circle.
Try using punch em both and full circle.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.

