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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Separate LP for crafting and combat skills
This was an issue in divinity 1 and they solved it by having seperate skill points for combat and social skills im the sdlecond one and it was pretty universally liked, I see 0 reason not to implement something like this unless its desireable for the devs to have a ton of characters, the way people want to play the game is very different than how the vision of having a village with all these specialized people actually is
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Separate LP for crafting and combat skills
I would be up for experimenting with it to see how everyone likes it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vert
- Posts: 274
- Joined: Thu Nov 10, 2011 6:59 am
Re: Separate LP for crafting and combat skills
sounds interesting
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Separate LP for crafting and combat skills
bump this would be so fucking nice i don't want to use alts.
see homo sexuality trending,. do not do that.
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Separate LP for crafting and combat skills
+1 anything that fights the altwars is a bonus
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Separate LP for crafting and combat skills
more complex idea:
just add combat moves that use different skills
for example:
we still have MC, and parry Maneuver for defence
and if someone is skilled Cook, he can use frypan as weapon, and some Maneuver like "Garlic stance" that will have block weight "Cooking·90%·μ"
so this was even if you don't have 100 UA, but only 100 cooking, you can fight, but still worse than "fighter"
and this way most hermits will just use some of this "crafting battle maneuvers"
and top fighers will still max out UA as they whant
just add combat moves that use different skills
for example:
we still have MC, and parry Maneuver for defence
and if someone is skilled Cook, he can use frypan as weapon, and some Maneuver like "Garlic stance" that will have block weight "Cooking·90%·μ"
so this was even if you don't have 100 UA, but only 100 cooking, you can fight, but still worse than "fighter"
and this way most hermits will just use some of this "crafting battle maneuvers"
and top fighers will still max out UA as they whant
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Separate LP for crafting and combat skills
wtf Lojka do you really think that cook can defend himself against trained fighter?
And don't leave base if you're crafter, why you would you even want to do that?
And don't leave base if you're crafter, why you would you even want to do that?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Separate LP for crafting and combat skills
Hey uh, Lojka. Whatcha got in the pipe buddy?Lojka wrote:more complex idea:
just add combat moves that use different skills
for example:
we still have MC, and parry Maneuver for defence
and if someone is skilled Cook, he can use frypan as weapon, and some Maneuver like "Garlic stance" that will have block weight "Cooking·90%·μ"
so this was even if you don't have 100 UA, but only 100 cooking, you can fight, but still worse than "fighter"
and this way most hermits will just use some of this "crafting battle maneuvers"
and top fighers will still max out UA as they whant
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Separate LP for crafting and combat skills
first of all that's feature for sprusecaps, you get your farming to 60 and can beat at least ant (your maneuver will be less effective than combat move, but still something)terechgracz wrote:wtf Lojka do you really think that cook can defend himself against trained fighter?
And don't leave base if you're crafter, why you would you even want to do that?
second - that is realism
you think peasants didn't defend themselfs with pitchforks, wood-axes or pickaxes ?
they could fight with their tools, it was just not as effective as fighter could
but at least something
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Separate LP for crafting and combat skills
I think separate LP isn't good addition. I think we could buff crafter alts for combat with something like this. Make new stat called PowerLevel, or just Level. It would be just mean for every stat you have. So when you raise only combat stats this PowerLevel won't be as big. And we could have different buffs for combat based on PowerLevel - basically adding this PowerLevel for overall weight calculations. So If you have 100 UAC but your PowerLevel is 150 because you're crafter then your effective UAC for calculating weights would be 250. We could have something like this for Attributes too. This is crude idea but you get the point. If your character is well developed then you will be buffed a little. It should be tweaked in such way that raising only combat stats would be still better for fighting than creating "well developed character" because we don't want to make it necessary for warriors to raise farming etc..






