Windows 10, Java 11, 64 bit
Game has crashed
java.util.ConcurrentModificationException
at java.base/java.util.HashMap$HashIterator.nextNode(HashMap.java:1493)
at java.base/java.util.HashMap$ValueIterator.next(HashMap.java:1521)
at haven.Gob.added(Gob.java:363)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:462)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:366)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob$Placed.added(Gob.java:566)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:462)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:366)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.MapView$Gobs.addgob(MapView.java:560)
at haven.MapView$Gobs.lambda$added$1(MapView.java:606)
at haven.Loader.lambda$defer$0(Loader.java:235)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:197)
at java.base/java.lang.Thread.run(Thread.java:834)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Default client - error
This is likely just a scenario where I discovered a hammer and assume all the past problems must have been nails, but did your computer use system locale (language) other than English?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Default client - error
To give some context, this crash happens when chopping a tree (I think being near a growing tree also triggers it very rarely) while the client window is inactive.
When you have multiple clients open and have all the characters chop trees in the same area, then this crash happens basically every minute.
When you have multiple clients open and have all the characters chop trees in the same area, then this crash happens basically every minute.