when I launch autohaven, it loads a little bit and an error crashes
error:
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:314)
at haven.JOGLPanel.renderloop(JOGLPanel.java:335)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:200)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.GLFrameBuffer.lambda$null$0(GLFrameBuffer.java:68)
at haven.render.gl.BGL$4.run(BGL.java:218)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: autohaven error
You're having GL issues... Perhaps update your graphics drivers? Gotta give us more info about your system man
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sosalka2000
- Posts: 5
- Joined: Sun Feb 26, 2023 12:58 pm
Re: autohaven error
my graphics card is geforce 9600 gt
my AMD Athlon(tm) II X2 215 Processor 2.71 GHz Processor
all drivers have been updated to the latest version (for this graphics card and processor)
my AMD Athlon(tm) II X2 215 Processor 2.71 GHz Processor
all drivers have been updated to the latest version (for this graphics card and processor)
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: autohaven error
Do you have Riva Tuner or msi Afterburner installed? If so turn those off.
If that doesn't work try downgrading your Java, i.e. from java 11 to java 8.
If that doesn't work try downgrading your Java, i.e. from java 11 to java 8.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: autohaven error
You should write your own client. There are official instructions how to do it:
https://www.havenandhearth.com/portal/client-src-readme
https://www.havenandhearth.com/portal/client-src-readme
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sosalka2000
- Posts: 5
- Joined: Sun Feb 26, 2023 12:58 pm
Re: autohaven error
I have neither Riva Tuner nor msi Afterburner installed, and I already have java 8 versions
And I didn't understand the instructions
and I found out that this error appears after I log into my account in the game
And I didn't understand the instructions
and I found out that this error appears after I log into my account in the game
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: autohaven error
Try removing Java 11 and only having Java 8. Or try reinstalling everything (drivers included).sosalka2000 wrote:I have neither Riva Tuner nor msi Afterburner installed, and I already have java 8 versions
And I didn't understand the instructions
and I found out that this error appears after I log into my account in the game
After that, I'm stumped. Good luck soldier o7
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sosalka2000
- Posts: 5
- Joined: Sun Feb 26, 2023 12:58 pm
Re: autohaven error
I don't have java 11
and I found out that the error appears after this message:
waiting for resource gfx/tiles/transitions cloud
and I found out that the error appears after this message:
waiting for resource gfx/tiles/transitions cloud
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: autohaven error
It is unfortunate that OpenGL's error reporting isn't more informative, but I suspect the problem might be that your graphics card doesn't support signed framebuffers, which Haven uses. Could also potentially be a driver issue moreso than a hardware issue. Sometimes it helps to not just upgrade to the latest version, but sidegrade or downgrade to other versions.
Has it worked previously for you and suddenly stopped working, or did it never work on this computer?
Has it worked previously for you and suddenly stopped working, or did it never work on this computer?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sosalka2000
- Posts: 5
- Joined: Sun Feb 26, 2023 12:58 pm
Re: autohaven error
from the very beginning, the game did not work and, most likely, because my computer is weak (max payne 3 does not run on it)