autohaven error

The worst monsters in the Hearthlands warp the fabric of space and time...
sosalka2000
Posts: 5
Joined: Sun Feb 26, 2023 12:58 pm

autohaven error

Post by sosalka2000 »

when I launch autohaven, it loads a little bit and an error crashes

error:

java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:314)
at haven.JOGLPanel.renderloop(JOGLPanel.java:335)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:200)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
at haven.render.gl.GLFrameBuffer.lambda$null$0(GLFrameBuffer.java:68)
at haven.render.gl.BGL$4.run(BGL.java:218)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: autohaven error

Post by dagrimreefah »

You're having GL issues... Perhaps update your graphics drivers? Gotta give us more info about your system man
sosalka2000
Posts: 5
Joined: Sun Feb 26, 2023 12:58 pm

Re: autohaven error

Post by sosalka2000 »

my graphics card is geforce 9600 gt
my AMD Athlon(tm) II X2 215 Processor 2.71 GHz Processor
all drivers have been updated to the latest version (for this graphics card and processor)
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: autohaven error

Post by dagrimreefah »

Do you have Riva Tuner or msi Afterburner installed? If so turn those off.

If that doesn't work try downgrading your Java, i.e. from java 11 to java 8.
User avatar
noindyfikator
Posts: 1478
Joined: Fri Jul 15, 2011 11:10 am

Re: autohaven error

Post by noindyfikator »

You should write your own client. There are official instructions how to do it:

https://www.havenandhearth.com/portal/client-src-readme
sosalka2000
Posts: 5
Joined: Sun Feb 26, 2023 12:58 pm

Re: autohaven error

Post by sosalka2000 »

I have neither Riva Tuner nor msi Afterburner installed, and I already have java 8 versions

And I didn't understand the instructions

and I found out that this error appears after I log into my account in the game
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: autohaven error

Post by dagrimreefah »

sosalka2000 wrote:I have neither Riva Tuner nor msi Afterburner installed, and I already have java 8 versions

And I didn't understand the instructions

and I found out that this error appears after I log into my account in the game
Try removing Java 11 and only having Java 8. Or try reinstalling everything (drivers included).

After that, I'm stumped. Good luck soldier o7
sosalka2000
Posts: 5
Joined: Sun Feb 26, 2023 12:58 pm

Re: autohaven error

Post by sosalka2000 »

I don't have java 11

and I found out that the error appears after this message:


waiting for resource gfx/tiles/transitions cloud
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: autohaven error

Post by loftar »

It is unfortunate that OpenGL's error reporting isn't more informative, but I suspect the problem might be that your graphics card doesn't support signed framebuffers, which Haven uses. Could also potentially be a driver issue moreso than a hardware issue. Sometimes it helps to not just upgrade to the latest version, but sidegrade or downgrade to other versions.

Has it worked previously for you and suddenly stopped working, or did it never work on this computer?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
sosalka2000
Posts: 5
Joined: Sun Feb 26, 2023 12:58 pm

Re: autohaven error

Post by sosalka2000 »

from the very beginning, the game did not work and, most likely, because my computer is weak (max payne 3 does not run on it)

Return to “Bugs”