Pre Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.
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Gacrux
Posts: 120
Joined: Tue Jan 11, 2011 5:17 am

Re: Pre Game Development: Stack of Stacks

Post by Gacrux »

loftar wrote:
bumfrog wrote:Will nuggets stack?
As Jorb mentioned, everything that currently has a bundle will stack, so yes. I did also add pebbles for you, though.
is it possible(or in the future) to use stacks on items? (a stack of sticks on a kiln/oven)
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Zentetsuken
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Re: Pre Game Development: Stack of Stacks

Post by Zentetsuken »

Since you have decided to sacrifice realism for the sake of quality of life in our inventories and make multiple items take up the space of 1 can you guys just blanket change every stockpile to something like 500?

this is just an extension of the same principle and I can't imagine it taking very much work
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3knopo4niy
Posts: 14
Joined: Sun Mar 08, 2020 3:56 pm

Re: Pre Game Development: Stack of Stacks

Post by 3knopo4niy »

loftar wrote:
lordgrunt wrote:i have several gear parts with multiple pockets. those seem to be ignored after reloging.
So do I, and I still can't figure out a way to reproduce it. Also tried while red-handed, btw.
I have this almost always, I go to bed and then go into the game.

https://postimg.cc/9R4dCjp5

after entering the game, I take off / put on my shoulder bag and everything becomes ok

https://postimg.cc/kDKScsYc
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loftar
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Re: Pre Game Development: Stack of Stacks

Post by loftar »

3knopo4niy wrote:I have this almost always
Yes, just to be clear, it's not that I'm doubting that this is happening to some people, my question is simply what the common factor is that causes it to happen. For example, does it also happen on a newly created character with only one piece of pocketed clothing? If not, does it happen given the same equipment? If yes, what is the minimal set of equipment you need to add in order to make it happen?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Tiberium
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Re: Pre Game Development: Stack of Stacks

Post by Tiberium »

baaaased
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Granny
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Re: Pre Game Development: Stack of Stacks

Post by Granny »

loftar wrote: Yes, just to be clear, it's not that I'm doubting that this is happening to some people, my question is simply what the common factor is that causes it to happen. For example, does it also happen on a newly created character with only one piece of pocketed clothing? If not, does it happen given the same equipment? If yes, what is the minimal set of equipment you need to add in order to make it happen?
I experience this as well, on a bat wing cape my miner use. It started when it had taken some damage.
irongete
Posts: 94
Joined: Wed Jun 02, 2010 12:28 pm

Re: Pre Game Development: Stack of Stacks

Post by irongete »

loftar wrote:
3knopo4niy wrote:I have this almost always
Yes, just to be clear, it's not that I'm doubting that this is happening to some people, my question is simply what the common factor is that causes it to happen. For example, does it also happen on a newly created character with only one piece of pocketed clothing? If not, does it happen given the same equipment? If yes, what is the minimal set of equipment you need to add in order to make it happen?
Hello

This is the bug
https://www.youtube.com/watch?v=Y_3zlGBDDPs

Try to reproduce it logging with a character which has studied some curios while offline and new curios has been replaced from the Study Desk.
Elen
Posts: 16
Joined: Sun May 15, 2022 11:21 am

Re: Pre Game Development: Stack of Stacks

Post by Elen »

Simplest case I could come up with to reproduce the bug:
Image
First picture after initially equipping the clogs, second after hitting 'Switch character' then logging in again.

If it matters, the character had a straw doll and 1 claim bond in study inventory.
3knopo4niy
Posts: 14
Joined: Sun Mar 08, 2020 3:56 pm

Re: Pre Game Development: Stack of Stacks

Post by 3knopo4niy »

loftar wrote:
3knopo4niy wrote:I have this almost always
Yes, just to be clear, it's not that I'm doubting that this is happening to some people, my question is simply what the common factor is that causes it to happen. For example, does it also happen on a newly created character with only one piece of pocketed clothing? If not, does it happen given the same equipment? If yes, what is the minimal set of equipment you need to add in order to make it happen?

with all the pockets I have +50, links to screenshots in my first post.
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Pre Game Development: Stack of Stacks

Post by gravesmerch »

checkout the vanishing seeds bug, before is long forgotten

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