seems you can only build the mill on a straight line
if the tiles are diagonal, it gives terrain not allowed error
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Barbamaus
- Posts: 279
- Joined: Tue Aug 30, 2016 10:24 pm
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Barbamaus
- Posts: 279
- Joined: Tue Aug 30, 2016 10:24 pm
Re: Game Development: Milling Water
It's true you don't lose the full amount, but you do lose a good chunk of it. I think many people here forget that hermits and small villages don't have huge stockpiles of everything.nevera wrote:The work you lose from being KO'd and robbed does not equate to the full amount of time you stuck into this worldveme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
If I was KOed today, I could replace any of my gear without gathering any new materials. Even for stuff like gold, pearls, or troll hides, I have at least a few extras to replace my current gear if I lose it. But there's plenty of hermits who don't; maybe they saved for weeks to buy a troll belt, a good set of ring, or a decent weapon.
Not sure which hermits you've been talking to, but I've interacted with lots of hermits and small villages over the last few worlds, I've never heard any non-pvp player saying they enjoy risking to lose their progress to go outside.nevera wrote:I reckon most hermits enjoy the risk of being outside their walls
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Game Development: Milling Water
Has anyone tried building a Watermill in a cave?
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
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nanoswimz
- Posts: 10
- Joined: Mon Jan 30, 2017 12:08 pm
Re: Game Development: Milling Water
Baking is still bad and not viable
Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.
Buns have same FEP as salads and this dumb
Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.
Buns have same FEP as salads and this dumb
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gravesmerch
- Posts: 520
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Milling Water
salads are pretty good effort/gain ratio, excellent for casuals and hermitsnanoswimz wrote:Baking is still bad and not viable
Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.
Buns have same FEP as salads and this dumb
bark bread somehow is pretty good effort/gains ratio, other baking goods are more effort than gains
gray seal and bears are pretty high effort, also uncommon
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Milling Water
Yeah, baked goods are still quite bad. Lowering hunger was a step in the right direction, but most high-effort baking recipes are utter crap, plum pudding for example. Different sweeteners should be boosted as well.nanoswimz wrote:Baking is still bad and not viable
Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.
Buns have same FEP as salads and this dumb
Marking forum read since World 2.

