Game Development: Milling Water

Announcements about major changes in Haven & Hearth.
gravesmerch
Posts: 520
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Milling Water

Post by gravesmerch »

seems you can only build the mill on a straight line

if the tiles are diagonal, it gives terrain not allowed error
Barbamaus
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Re: Game Development: Milling Water

Post by Barbamaus »

gravesmerch wrote:seems you can only build the mill on a straight line

if the tiles are diagonal, it gives terrain not allowed error
That's not true, you can build then diagonally. That error means you're just placing it too far in or too far out.

Both of these are diagonally built:
Image
Barbamaus
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Re: Game Development: Milling Water

Post by Barbamaus »

nevera wrote:
veme wrote:The problem with this is that most of the games out there has gameplay span like 30 minutes, so if you don't learn mechanics, you will lost max few minutes of life. Examples - Overwatch, Fortnite, Counter-Strike, League of Legends, Rocket League and many others. All are PvP and in all if you defeat, then you lost 10-30 min. In Haven, this span is extended to months. Losing 30 minutes vs. loosing 3 months are different.
The work you lose from being KO'd and robbed does not equate to the full amount of time you stuck into this world
It's true you don't lose the full amount, but you do lose a good chunk of it. I think many people here forget that hermits and small villages don't have huge stockpiles of everything.
If I was KOed today, I could replace any of my gear without gathering any new materials. Even for stuff like gold, pearls, or troll hides, I have at least a few extras to replace my current gear if I lose it. But there's plenty of hermits who don't; maybe they saved for weeks to buy a troll belt, a good set of ring, or a decent weapon.
nevera wrote:I reckon most hermits enjoy the risk of being outside their walls
Not sure which hermits you've been talking to, but I've interacted with lots of hermits and small villages over the last few worlds, I've never heard any non-pvp player saying they enjoy risking to lose their progress to go outside.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Game Development: Milling Water

Post by Ø »

Has anyone tried building a Watermill in a cave?
Kamekono
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Game Development: Milling Water

Post by Kamekono »

Ø wrote:Has anyone tried building a Watermill in a cave?
It does let me place the blueprint for it, so I guess it works
Image
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Game Development: Milling Water

Post by Ø »

Kamekono wrote:
Ø wrote:Has anyone tried building a Watermill in a cave?
It does let me place the blueprint for it, so I guess it works
Image
Sweet! Thanks for the info!
nanoswimz
Posts: 10
Joined: Mon Jan 30, 2017 12:08 pm

Re: Game Development: Milling Water

Post by nanoswimz »

Baking is still bad and not viable

Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.

Buns have same FEP as salads and this dumb
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gravesmerch
Posts: 520
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Milling Water

Post by gravesmerch »

nanoswimz wrote:Baking is still bad and not viable

Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.

Buns have same FEP as salads and this dumb
salads are pretty good effort/gain ratio, excellent for casuals and hermits

bark bread somehow is pretty good effort/gains ratio, other baking goods are more effort than gains

gray seal and bears are pretty high effort, also uncommon
Kamekono
Posts: 227
Joined: Sat Jan 07, 2012 5:36 pm

Re: Game Development: Milling Water

Post by Kamekono »

Ø wrote:
Kamekono wrote:
Ø wrote:Has anyone tried building a Watermill in a cave?
It does let me place the blueprint for it, so I guess it works
Image
Sweet! Thanks for the info!
My pleasure :)
I'm not sure if it will work for machines, but I'd assume so just like windmill does.
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: Milling Water

Post by pagsiu »

nanoswimz wrote:Baking is still bad and not viable

Its impossible to achieve any results like that via baking. Better do more steaks/other meat dishes.

Buns have same FEP as salads and this dumb
Yeah, baked goods are still quite bad. Lowering hunger was a step in the right direction, but most high-effort baking recipes are utter crap, plum pudding for example. Different sweeteners should be boosted as well.
Marking forum read since World 2.

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