So far, I've found nothing I like about thickets, and plenty I dislike. Probably I'm missing something.
1) have others found things to like? If so, what?
2) Is it possible to convert thickets to other terrain, or at least create breaks in them?
One place I considered settling had a serious thicket problem. My plan was to chop down and pave thicket-breaks to facilitate travel, in spite of the heavy stamina drain involved (for a newish character). Or alternatively, sow "grass" - since that's less likely to degrade.
As it happened, the area turned out to also have a neighbour problem; I won't be settling there.
But what I'm wondering is whether anyone else has attempted anything like this, and whether it works. An old timer has told me this wasn't possible with the previous incarnation of thickets.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Thickets
You were able to remove thickets in Legacy Haven by plowing over it with a plow.
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Thickets
thickets are currently the only way to get ticks.
ticks are useless, but i think its funny that they are there.
the way thickets are spread currently, makes it so that, you occasionally run through a tile every now and then without it affecting you too much, but you always have like random, ticks on you.
wich is nice.
and way better than they used to be, where it was just screens on screens of basically impassable terrain.
then again, i would really like a screenwide moat of thicket around my base. that would be nice.
more terrain, and mechanics are allways welcome though
ticks are useless, but i think its funny that they are there.
the way thickets are spread currently, makes it so that, you occasionally run through a tile every now and then without it affecting you too much, but you always have like random, ticks on you.
wich is nice.
and way better than they used to be, where it was just screens on screens of basically impassable terrain.
then again, i would really like a screenwide moat of thicket around my base. that would be nice.
more terrain, and mechanics are allways welcome though
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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Thickets
grub-grub and bug collection slanderReiber wrote:thickets are currently the only way to get ticks.
ticks are useless, but i think its funny that they are there.
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Virs
- Under curfew
- Posts: 92
- Joined: Sat Sep 12, 2015 8:54 pm
Re: Thickets
We should get Lyme disease from all those ticks.
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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Thickets
Sounds like it’s working as intended.
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Thickets
The ender beta client has an auto-drop parasites setting on the equipment screen. I haven't used or tested it. Other clients may have similar features.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Thickets
Ticks are very useful. They're like leeches but you can dump a full inventory of them inside someone's house and they'll latch on to everyone they seeReiber wrote:thickets are currently the only way to get ticks.
ticks are useless, but i think its funny that they are there.
the way thickets are spread currently, makes it so that, you occasionally run through a tile every now and then without it affecting you too much, but you always have like random, ticks on you.
wich is nice.
and way better than they used to be, where it was just screens on screens of basically impassable terrain.
then again, i would really like a screenwide moat of thicket around my base. that would be nice.
more terrain, and mechanics are allways welcome though





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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Thickets
I also like using them as baitSephiron wrote:Ticks are very useful. They're like leeches but you can dump a full inventory of them inside someone's house and they'll latch on to everyone they seeReiber wrote:thickets are currently the only way to get ticks.
ticks are useless, but i think its funny that they are there.
the way thickets are spread currently, makes it so that, you occasionally run through a tile every now and then without it affecting you too much, but you always have like random, ticks on you.
wich is nice.
and way better than they used to be, where it was just screens on screens of basically impassable terrain.
then again, i would really like a screenwide moat of thicket around my base. that would be nice.
more terrain, and mechanics are allways welcome though
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Thickets
wich is something jorbtard removes whenever it popps up. they took sandflees and adders from usSephiron wrote: Ticks are very useful. They're like leeches but you can dump a full inventory of them inside someone's house and they'll latch on to everyone they see