Hurricane Client

Forum for alternative clients, mods & discussions on the same.
para
Posts: 3
Joined: Sun May 02, 2021 6:31 am

Re: Hurricane Client

Post by para »

Does this client have configurable timers? (I.E., if you want a ding when the clay pit is ready, you set a timer for 2 days; if you want a quick timer for cooking, set it up, etcetera)

If so, what's the menu location/hotkey?
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Hurricane Client

Post by Nightdawg »

para wrote:Does this client have configurable timers? (I.E., if you want a ding when the clay pit is ready, you set a timer for 2 days; if you want a quick timer for cooking, set it up, etcetera)

If so, what's the menu location/hotkey?
nope, it does not
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
para
Posts: 3
Joined: Sun May 02, 2021 6:31 am

Re: Hurricane Client

Post by para »

Ok, no worries

Next question, is there a way to add automation scripts/action macros? I see you have a few custom ones in there already, but I want to add things like automatically stacking when chopping wood etc. if it's possible to do simply
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Hurricane Client

Post by Nightdawg »

para wrote:Ok, no worries

Next question, is there a way to add automation scripts/action macros? I see you have a few custom ones in there already, but I want to add things like automatically stacking when chopping wood etc. if it's possible to do simply
The code is open source, you can fork it and add anything you want
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
para
Posts: 3
Joined: Sun May 02, 2021 6:31 am

Re: Hurricane Client

Post by para »

Nightdawg wrote:
The code is open source, you can fork it and add anything you want
So no way to record macros or add scripts in game, then
without altering the base code

And no json or quick script file edits/mods either I'm guessing if you're suggesting forking the code

...bummer. But I understand where you're coming from, guess I was asking for too much
Suffragium
Posts: 20
Joined: Sun Jan 12, 2014 1:45 am

Re: Hurricane Client

Post by Suffragium »

Awesome client. Is there a way to butcher several animals in a row in a selected area without having to click on each one every time?
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Hurricane Client

Post by Nightdawg »

Suffragium wrote:Awesome client. Is there a way to butcher several animals in a row in a selected area without having to click on each one every time?
Nope
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
TheOriginalFive
Posts: 215
Joined: Tue Dec 07, 2010 12:28 pm

Re: Hurricane Client

Post by TheOriginalFive »

After patching today (29 January 2025), whenever I try to Shift-Alt-Leftclick into any container, this happens and the client freezes.

Code: Select all

Exception in thread "Haven UI thread" java.lang.NoSuchMethodError: 'java.util.List java.util.stream.Stream.toList()'
        at haven.Inventory.getExternalInventoryIds(Inventory.java:249)
        at haven.Inventory.processTransfer(Inventory.java:282)
        at haven.Inventory.wdgmsg(Inventory.java:232)
        at haven.Widget.wdgmsg(Widget.java:735)
        at haven.Widget.wdgmsg(Widget.java:728)
        at haven.WItem.mousedown(WItem.java:295)
        at haven.Widget$MouseDownEvent.shandle(Widget.java:997)
        at haven.Widget.handle(Widget.java:873)
        at haven.Widget$Event.dispatch(Widget.java:826)
        at haven.Widget$PointerEvent.propagation(Widget.java:956)
        at haven.Widget$Event.propagate(Widget.java:816)
        at haven.Widget$Event.dispatch(Widget.java:828)
        at haven.Widget$PointerEvent.propagation(Widget.java:956)
        at haven.Widget$Event.propagate(Widget.java:816)
        at haven.Window.mousedown(Window.java:454)
        at haven.Widget$MouseDownEvent.shandle(Widget.java:997)
        at haven.Widget.handle(Widget.java:873)
        at haven.Window.handle(Window.java:482)
        at haven.Widget$Event.dispatch(Widget.java:826)
        at haven.Widget$PointerEvent.propagation(Widget.java:956)
        at haven.Widget$Event.propagate(Widget.java:816)
        at haven.Widget$Event.dispatch(Widget.java:828)
        at haven.Widget$PointerEvent.propagation(Widget.java:956)
        at haven.Widget$Event.propagate(Widget.java:816)
        at haven.Widget$Event.dispatch(Widget.java:828)
        at haven.UI.dispatch(UI.java:624)
        at haven.UI.mousedown(UI.java:867)
        at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:78)
        at haven.GLPanel$Loop.run(GLPanel.java:361)
        at haven.JOGLPanel.run(JOGLPanel.java:246)
        at java.base/java.lang.Thread.run(Thread.java:832)
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Hurricane Client

Post by Nightdawg »

should be fixed now
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Hurricane Client

Post by Nightdawg »

The client is now also on the Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3423755273
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"

Return to “The Wizards' Tower”