Does this client have configurable timers? (I.E., if you want a ding when the clay pit is ready, you set a timer for 2 days; if you want a quick timer for cooking, set it up, etcetera)
If so, what's the menu location/hotkey?
-
Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
nope, it does notpara wrote:Does this client have configurable timers? (I.E., if you want a ding when the clay pit is ready, you set a timer for 2 days; if you want a quick timer for cooking, set it up, etcetera)
If so, what's the menu location/hotkey?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
para
- Posts: 3
- Joined: Sun May 02, 2021 6:31 am
Re: Hurricane Client
Ok, no worries
Next question, is there a way to add automation scripts/action macros? I see you have a few custom ones in there already, but I want to add things like automatically stacking when chopping wood etc. if it's possible to do simply
Next question, is there a way to add automation scripts/action macros? I see you have a few custom ones in there already, but I want to add things like automatically stacking when chopping wood etc. if it's possible to do simply
-
Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
The code is open source, you can fork it and add anything you wantpara wrote:Ok, no worries
Next question, is there a way to add automation scripts/action macros? I see you have a few custom ones in there already, but I want to add things like automatically stacking when chopping wood etc. if it's possible to do simply
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
para
- Posts: 3
- Joined: Sun May 02, 2021 6:31 am
Re: Hurricane Client
So no way to record macros or add scripts in game, thenNightdawg wrote:
The code is open source, you can fork it and add anything you want
without altering the base code
And no json or quick script file edits/mods either I'm guessing if you're suggesting forking the code
...bummer. But I understand where you're coming from, guess I was asking for too much
-
Suffragium
- Posts: 20
- Joined: Sun Jan 12, 2014 1:45 am
Re: Hurricane Client
Awesome client. Is there a way to butcher several animals in a row in a selected area without having to click on each one every time?
-
Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
NopeSuffragium wrote:Awesome client. Is there a way to butcher several animals in a row in a selected area without having to click on each one every time?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
TheOriginalFive
- Posts: 215
- Joined: Tue Dec 07, 2010 12:28 pm
Re: Hurricane Client
After patching today (29 January 2025), whenever I try to Shift-Alt-Leftclick into any container, this happens and the client freezes.
Code: Select all
Exception in thread "Haven UI thread" java.lang.NoSuchMethodError: 'java.util.List java.util.stream.Stream.toList()'
at haven.Inventory.getExternalInventoryIds(Inventory.java:249)
at haven.Inventory.processTransfer(Inventory.java:282)
at haven.Inventory.wdgmsg(Inventory.java:232)
at haven.Widget.wdgmsg(Widget.java:735)
at haven.Widget.wdgmsg(Widget.java:728)
at haven.WItem.mousedown(WItem.java:295)
at haven.Widget$MouseDownEvent.shandle(Widget.java:997)
at haven.Widget.handle(Widget.java:873)
at haven.Widget$Event.dispatch(Widget.java:826)
at haven.Widget$PointerEvent.propagation(Widget.java:956)
at haven.Widget$Event.propagate(Widget.java:816)
at haven.Widget$Event.dispatch(Widget.java:828)
at haven.Widget$PointerEvent.propagation(Widget.java:956)
at haven.Widget$Event.propagate(Widget.java:816)
at haven.Window.mousedown(Window.java:454)
at haven.Widget$MouseDownEvent.shandle(Widget.java:997)
at haven.Widget.handle(Widget.java:873)
at haven.Window.handle(Window.java:482)
at haven.Widget$Event.dispatch(Widget.java:826)
at haven.Widget$PointerEvent.propagation(Widget.java:956)
at haven.Widget$Event.propagate(Widget.java:816)
at haven.Widget$Event.dispatch(Widget.java:828)
at haven.Widget$PointerEvent.propagation(Widget.java:956)
at haven.Widget$Event.propagate(Widget.java:816)
at haven.Widget$Event.dispatch(Widget.java:828)
at haven.UI.dispatch(UI.java:624)
at haven.UI.mousedown(UI.java:867)
at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:78)
at haven.GLPanel$Loop.run(GLPanel.java:361)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:832)-
Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
should be fixed now
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
The client is now also on the Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3423755273
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.