Public Maps

Forum for alternative clients, mods & discussions on the same.
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Public Maps

Post by derkami »

https://map.hearthworld.com

Now contains W16 and W16.1.

You can contribute here viewtopic.php?f=49&t=76509

W16.1 was supplied by CoS currently only with Tiles that have ocean on them.
Gotta respect the contributors.
Once I manage to merge with the public mapper output then it will be filled gradually.
Last edited by derkami on Mon Dec 08, 2025 11:00 pm, edited 2 times in total.
Image
Image
Image
User avatar
fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Public Map W16

Post by fallout »

This is good
Keyalt
Posts: 1
Joined: Sat Nov 02, 2024 3:55 am

Re: Public Map W16

Post by Keyalt »

One day Ill grow up to map as fast as these guys :o
gravesmerch
Posts: 518
Joined: Thu Sep 08, 2022 6:13 pm

Re: Public Map W16

Post by gravesmerch »

wonder if theres a local way to search for ThingWall name and scroll to it
Elaiennie
Posts: 6
Joined: Wed Aug 06, 2025 2:48 pm

Re: Public Map W16

Post by Elaiennie »

derkami wrote:https://map.hearthworld.com

Currently ~45k tiles.

You can contribute here viewtopic.php?f=49&t=76509

Or maybe by uploading an export if your existing Andyleap Map. I might come up with a way if importing that.
You could probably do that if the map data supports text indexing, maybe by parsing the export locally and matching coordinates to names. Haven’t tested it myself yet, but it might be doable with a simple script if you’ve got the export files.
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Public Map W16

Post by derkami »

Updated the map:

Image
Image
Image
Image
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Public Maps

Post by derkami »

There's now W16.1 outline available.

CoS shared the ocean outline for now.
Image
Image
Image
User avatar
lordgrunt
Posts: 443
Joined: Sat Nov 05, 2011 11:49 pm

Re: Public Maps

Post by lordgrunt »

there is something fishy going on with icons. used to be cool vilalge icons + thingwalls now it looks like this (Calfell TW in se corner also missing icon)
Image
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Public Maps

Post by derkami »

lordgrunt wrote:there is something fishy going on with icons. used to be cool vilalge icons + thingwalls now it looks like this (Calfell TW in se corner also missing icon)
Image
Damn I didn't catch that because of caching when I switched to multi maps.
Fixed it. Thanks for the report.
Image
Image
Image
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Public Maps

Post by Nightdawg »

derkami wrote:
lordgrunt wrote:there is something fishy going on with icons. used to be cool vilalge icons + thingwalls now it looks like this (Calfell TW in se corner also missing icon)
Image
Damn I didn't catch that because of caching when I switched to multi maps.
Fixed it. Thanks for the report.
Inb4 someone comes and says it still doesn't work, if the icons still show up broken, try to CTRL + F5 to refresh the page and clear the cache
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"

Return to “The Wizards' Tower”