https://map.hearthworld.com
Now contains W16 and W16.1.
You can contribute here viewtopic.php?f=49&t=76509
W16.1 was supplied by CoS currently only with Tiles that have ocean on them.
Gotta respect the contributors.
Once I manage to merge with the public mapper output then it will be filled gradually.
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
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Keyalt
- Posts: 1
- Joined: Sat Nov 02, 2024 3:55 am
Re: Public Map W16
One day Ill grow up to map as fast as these guys 
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gravesmerch
- Posts: 518
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Public Map W16
wonder if theres a local way to search for ThingWall name and scroll to it
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Elaiennie
- Posts: 6
- Joined: Wed Aug 06, 2025 2:48 pm
Re: Public Map W16
You could probably do that if the map data supports text indexing, maybe by parsing the export locally and matching coordinates to names. Haven’t tested it myself yet, but it might be doable with a simple script if you’ve got the export files.derkami wrote:https://map.hearthworld.com
Currently ~45k tiles.
You can contribute here viewtopic.php?f=49&t=76509
Or maybe by uploading an export if your existing Andyleap Map. I might come up with a way if importing that.
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
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lordgrunt
- Posts: 443
- Joined: Sat Nov 05, 2011 11:49 pm
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derkami
- Posts: 198
- Joined: Thu Jun 02, 2016 11:28 pm
Re: Public Maps
Damn I didn't catch that because of caching when I switched to multi maps.
Fixed it. Thanks for the report.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Public Maps
Inb4 someone comes and says it still doesn't work, if the icons still show up broken, try to CTRL + F5 to refresh the page and clear the cache
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.




