Ok, here's the idea of making H&H look different, much different.
Why not making PCs belong to fraction/nation they want? It can give some skill training discount (for example, arabians can improve sewing faster) and make buildings look different (maybe they can build different buildings, like tents instead of log cabins) and they can make other instruments, for sure. I think it'll force players to come together or to fight more brutally because they'll need other cultures for better working. And yeah, it'll make towns look more interesting and colorful.
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Kriegwolf
- Posts: 203
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- Location: Moscow, Russia
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kralmir
- Posts: 1234
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- Location: a moderate sized box.
Re: Fractions/Nations
sure, just no bonuses like that
oteherwise i would save up my lps to become a arab for 2min while i spend poins in sewing at a discount, before returning to what i was, the same being applied to other bonuses ofcourse.
oteherwise i would save up my lps to become a arab for 2min while i spend poins in sewing at a discount, before returning to what i was, the same being applied to other bonuses ofcourse.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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DarkhVorTeX
- Posts: 74
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Re: Fractions/Nations
What makes this different from having classes and races? I thought not having any of those was one of the points of H&H.
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Colten
- Posts: 137
- Joined: Fri Mar 26, 2010 3:07 am
- Location: Erial, New Jersey
Re: Fractions/Nations
Or you could just call yourself Arabians and wear gauze on your head. I prefer that way better, more customization. I could call my people Coltanians and have them all wear merchants robes if I wanted.
I also disagree with the skill boost
I also disagree with the skill boost
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Fractions/Nations
I want to be a member of 1/4th.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Fractions/Nations
Classes haven't been done yet. They have talked about calling them credos and played around with various implementations. You can be assured that when they are put in they wil be in an original form and that Avu with bitch and haw about it for at least three pages worth of posts.DarkhVorTeX wrote:What makes this different from having classes and races? I thought not having any of those was one of the points of H&H.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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loftar
- Posts: 9096
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- Location: Your character database
Re: Fractions/Nations
This has already been suggested long ago. You may want to read my reply from then. To large extents, it still stands as the current plan.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kriegwolf
- Posts: 203
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- Location: Moscow, Russia
Re: Fractions/Nations
I'm glad to hear it's going to be realised somehow. I hope you'll keep balance between no possibility to choose and huge boring character creation part. And i also hope to see different kinds of standart items (just a visual thing, but i'm sure it's gonna be interesting).