Collision boxes broken

The worst monsters in the Hearthlands warp the fabric of space and time...
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Collision boxes broken

Post by Hasta »

You did something to the collision box of Tree log. Now when dropping Tree log down half the time character gets low-key stuck (like being on a ridge -- can't interact with objects until you click to step away from dropped log).

Also, remove or fix collision box of new sled: it's painfully unusable because it can't be dropped near objects and after it's dropped you end up in the middle of its' collision box, but not quite in the middle -- you can pass to one side but get stuck trying to move to other side.
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lordgrunt
Posts: 452
Joined: Sat Nov 05, 2011 11:49 pm

Re: Collision boxes broken

Post by lordgrunt »

i can confirm the weirdness with dropping logs, it changed.
Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Collision boxes broken

Post by Rebs »

Same here. please fix.
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Collision boxes broken

Post by mvgulik »

Last I checked.
Collision box will only allow movement that don't increase the distance to its center.
Not sure though what counts as center. The geometric center of used collision box, or the objects NEG/OBST origin. (both are generally the same point, but not always.)
Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Collision boxes broken

Post by Rebs »

PLEASE FIX
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Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Collision boxes broken

Post by Hasta »

P L E A S E . . . F I X
Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Collision boxes broken

Post by Rebs »

I am plagued with these fucking logs please.

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