You did something to the collision box of Tree log. Now when dropping Tree log down half the time character gets low-key stuck (like being on a ridge -- can't interact with objects until you click to step away from dropped log).
Also, remove or fix collision box of new sled: it's painfully unusable because it can't be dropped near objects and after it's dropped you end up in the middle of its' collision box, but not quite in the middle -- you can pass to one side but get stuck trying to move to other side.
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lordgrunt
- Posts: 452
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Collision boxes broken
i can confirm the weirdness with dropping logs, it changed.
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Collision boxes broken
Same here. please fix.
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Collision boxes broken
Last I checked.
Collision box will only allow movement that don't increase the distance to its center.
Not sure though what counts as center. The geometric center of used collision box, or the objects NEG/OBST origin. (both are generally the same point, but not always.)
Collision box will only allow movement that don't increase the distance to its center.
Not sure though what counts as center. The geometric center of used collision box, or the objects NEG/OBST origin. (both are generally the same point, but not always.)
Ignored(29): "Would you like to know more"
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Collision boxes broken
I am plagued with these fucking logs please.