Prelude: World 16.2

Announcements about major changes in Haven & Hearth.
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Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Prelude: World 16.2

Post by Nightdawg »

idk how to explain this, I hated that this game didn't explain anything, but jorb managed to somehow explain the game in such a retarded way with those quests, I hate this even more

but that's just me
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
beansahol
Posts: 67
Joined: Fri Aug 28, 2015 11:27 pm

Re: Prelude: World 16.2

Post by beansahol »

SnuggleSnail wrote:statement: call of duty should teach you how you shoot ur gun in the campaign
retarded hermit interpretation: wow this asshole doesn't think I'm heckin' valid for just wanting to look at the scenery

statement: ur like actually retarded lol
retarded hermit interpretation: wow this guy thinks he's especially smart and I'm just normal
statement: Haven is a survival crafting game where you could spend thousands of hours without even fighting another player, and still have much to learn and do

retarded self-obsessed statement: This game is all about me and everyone should be taught how to play like I do. People who don't fight me competently are playing wrong. Also I interpret human intelligence by how people interact with haven pvp, my whole life revolves around this one thing.

Actually the most biased, lost soul I've ever encountered. It really isn't that deep and it's sad that you've constructed all of your thoughts and identity around pvp in haven
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caz
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Re: Prelude: World 16.2

Post by caz »

is there some kind of dev tracker
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widelec_szatana
Posts: 152
Joined: Thu Jan 13, 2011 4:53 pm

Re: Prelude: World 16.2

Post by widelec_szatana »

caz wrote:is there some kind of dev tracker
theres jorb and loftar, nothing else to track
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IsThisRad
Posts: 86
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Re: Prelude: World 16.2

Post by IsThisRad »

beansahol wrote:unhinged ramblings of a deranged madman
please take your quetiapine :(
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beansahol
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Re: Prelude: World 16.2

Post by beansahol »

IsThisRad wrote:
beansahol wrote:unhinged ramblings of a deranged madman
please take your quetiapine :(
holy self-report

u fellers get so mind-broken by the fact that most people dont care about pvp.

It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.

Like how many hours have you spent patrolling rivers for fresh meat but all you find are hollow base shells, you look at the server count and its like 93.
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Grumpkin
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Re: Prelude: World 16.2

Post by Grumpkin »

The devs allow it to happen so it's fair and balanced. ;)
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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Prelude: World 16.2

Post by _Scipio »

beansahol wrote:

It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.
Hint of irony here, base building and industry alone leads to boredom and quitting.

In contrast, the allure of PvP has players spending hours seeking it out even in low population environment.

:)
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
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IsThisRad
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Re: Prelude: World 16.2

Post by IsThisRad »

beansahol wrote:It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.
People quitting after lategame industry isn't going to be solved by removing PVP. That's probably a deeper issue that needs to be addressed with additional content/realm systems/etc etc
beansahol wrote:Like how many hours have you spent patrolling rivers for fresh meat but all you find are hollow base shells, you look at the server count and its like 93.
Zero, you don't need to be a PVP sweat to understand how PVP as a system works to benefit the game as a whole. There's still a lot to be done to ease friction around engaging with it, though
beansahol wrote:u fellers
Image
This is what you look and sound like to me now and it's making me like you a lot more
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beansahol
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Re: Prelude: World 16.2

Post by beansahol »

IsThisRad wrote:
beansahol wrote:It must be so upsetting for you every world when people feel like they're done with their base and industry, get bored and quit.
People quitting after lategame industry isn't going to be solved by removing PVP. That's probably a deeper issue that needs to be addressed with additional content/realm systems/etc etc
beansahol wrote:Like how many hours have you spent patrolling rivers for fresh meat but all you find are hollow base shells, you look at the server count and its like 93.
Zero, you don't need to be a PVP sweat to understand how PVP as a system works to benefit the game as a whole. There's still a lot to be done to ease friction around engaging with it, though
beansahol wrote:u fellers
Image
This is what you look and sound like to me now and it's making me like you a lot more
No one said anything about removing pvp. The threat of pvp is very important in this game.

All I said was that adding mobs that behave like players is a) probably not possible and b) would suck.

Learn to read before you stick your big nose in.

A lot of you forum autists obsess over how the game teaches mechanics. It doesn't and can't. There are so many systems and complicated things about haven - it's a wiki game through and through. Everyone knows that. You can't even have a good experience if you play on the base client.

The reason most players don't get far is they realise how much time it takes to do stuff relating to building quality/industry and opt out. That's fine. It's a very autistic, grindy game. Don't think for a second that if there were rabbits that are harder to chase, that would lead to an upick of people fighting you in steel.

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