Because hats must flowlordgrunt wrote:i mean, it's an idea posted initially 5 years ago. why do you expect it to be implemented now?
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Vladichka
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Re: Separate LP for crafting and combat skills
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azrid
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Re: Separate LP for crafting and combat skills
Fund this!DDDsDD999 wrote:All LP is split between the exact same ratio, otherwise it defeats the whole point. Probably just 50:50 for simplicity.lordgrunt wrote:How would you obtain said forms of LP? crafted curio go towards crafing LP and combat gained items give combat LP? would be heavily skewed towards crafting.


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MarcusXDead
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Rebs
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lordgrunt
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Re: Separate LP for crafting and combat skills
this actually makes least amount of sense to me. so im a crafter, i churn those curios like mad, just to realize only half of it goes to where I want? one legged crafters, one handed warriors.DDDsDD999 wrote:All LP is split between the exact same ratio, otherwise it defeats the whole point. Probably just 50:50 for simplicity.lordgrunt wrote:How would you obtain said forms of LP? crafted curio go towards crafing LP and combat gained items give combat LP? would be heavily skewed towards crafting.
for this to make sense these two types of LP would have to be completely separate. if balance is towards crafted curios giving crafitng LP, make it so hunting/killing gives certain amount of filler LP.
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azrid
- Posts: 3647
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Re: Separate LP for crafting and combat skills
This is not an issue at all. Zero effect for competitive balance.lordgrunt wrote:this actually makes least amount of sense to me. so im a crafter, i churn those curios like mad, just to realize only half of it goes to where I want? one legged crafters, one handed warriors.DDDsDD999 wrote:All LP is split between the exact same ratio, otherwise it defeats the whole point. Probably just 50:50 for simplicity.lordgrunt wrote:How would you obtain said forms of LP? crafted curio go towards crafing LP and combat gained items give combat LP? would be heavily skewed towards crafting.
for this to make sense these two types of LP would have to be completely separate. if balance is towards crafted curios giving crafitng LP, make it so hunting/killing gives certain amount of filler LP.

