Farmer credo should be generic

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Dawidio123
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Farmer credo should be generic

Post by Dawidio123 »

Farmer credo is super painful to do early on (arguably maybe not intended to be done early on) and it gates a lot of very useful unrelated credos past it. Maybe it deserve fisherman treatment and making its quests not specific like "harvest wheat" but maybe "harvest grain" (wheat,barley,millet,corngrass) making it much less dependent on having every single crop ready to harvest in big amounts. You've clearly categorized the crops by using wild crops, it should be easy enough to make credo a bit more generic.
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abt79
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Re: Farmer credo should be generic

Post by abt79 »

really all credos should be like this:
  • Certain number of ‘points’ (eg 1000) to reach a milestone
  • Get X small amount of points per crop harvested/animal hunted/stone mined/whatever generic action is relevant to credo.
  • One or two milestones with more difficult quest — but not randomly generated sloppa, genuinely difficult in an interesting way. Spitballing but: imagine there are three possible “final milestone” quests for Farmer (Milk Sheep, Put Fresh Wine in a Glass Bottle, Fill Granary with all one seed type—just for example) and you get to pick from two of those.
That way credos can be something you just do anyway as you farm for village progression, rather than annoying chore “sidequest”.
Last edited by abt79 on Fri Aug 21, 2026 7:51 pm, edited 1 time in total.
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_Scipio
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Re: Farmer credo should be generic

Post by _Scipio »

Not a bad idea tbh
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Audiosmurf
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Re: Farmer credo should be generic

Post by Audiosmurf »

abt79 wrote:really all credos should be like this:
  • Certain number of ‘points’ (eg 1000) to reach a milestone
  • Get X small amount of points per crop harvested/animal hunted/stone mined/whatever generic action is relevant to credo.
  • One or two milestones with more difficult quest — but not randomly generated sloppa, genuinely difficult in an interesting way. Spitballing but: imagine there are three possible “final milestone” quests for Farmer (Milk Sheep, Put Fresh Wine in a Glass Bottle, Fill Granary with all one seed type—just for example) and you get to pick from two of those.
That way credos can be something you just do anyway as you farm for village progression, rather than annoying chore “sidequest”.
They're specifically intentionally not that way in an attempt to avoid automation.
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abt79
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Re: Farmer credo should be generic

Post by abt79 »

great. i’m playing a captcha with sprites

and just like the real thing: it doesnt work at all LMFAO
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azrid
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Re: Farmer credo should be generic

Post by azrid »

Just don't do credos buddy.
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Regulus2424
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Re: Farmer credo should be generic

Post by Regulus2424 »

+1 anything to make farmers lives easier tbh, they are the real chads (mostly chadettes tbh)
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Kamekono
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Re: Farmer credo should be generic

Post by Kamekono »

+1, literally one of my points in this comment:
https://www.havenandhearth.com/forum/vi ... 6&start=10
Torix
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Re: Farmer credo should be generic

Post by Torix »

+1. It is exactly the same idea i had during this world run. And maybe i would suggest quests like pick x wild (types) or plant x wild (types). For the study i would also suggest replace study poppy to study wild flower and make milk quest to just milk any animal including wild aurochs instead of specific kind - those are not that important because you can prepare somehow for them but still requires much more time and effort than any other credos at this level. All other 2nd level credos at early stage of game( quarryman, lumberjack) have an option to do some actions here and now to finish their quest, but farmer has to WAAAAAIT and beg mother nature for mercy of discovering correct plant. Farmer credo requires from the player having established farming infrastructure for the late game while other credos let you get most of their quest stuff from wild. Having over 30 skips quest for plants you havent discovered and you wont for next 2-4 RL weeks is not a great experience.
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Thicket1lurker
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Re: Farmer credo should be generic

Post by Thicket1lurker »

then recently I don't know when they did it but they were stupid enough to add needing to butcher animals to the farmer Credo I would like to get rid of that that's stay under the herder growing plants is difficult enough a lot of unrelevant shit should be taken off of The Credo

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