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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Farmer credo should be generic
Farmer credo is super painful to do early on (arguably maybe not intended to be done early on) and it gates a lot of very useful unrelated credos past it. Maybe it deserve fisherman treatment and making its quests not specific like "harvest wheat" but maybe "harvest grain" (wheat,barley,millet,corngrass) making it much less dependent on having every single crop ready to harvest in big amounts. You've clearly categorized the crops by using wild crops, it should be easy enough to make credo a bit more generic.
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Farmer credo should be generic
really all credos should be like this:
- Certain number of ‘points’ (eg 1000) to reach a milestone
- Get X small amount of points per crop harvested/animal hunted/stone mined/whatever generic action is relevant to credo.
- One or two milestones with more difficult quest — but not randomly generated sloppa, genuinely difficult in an interesting way. Spitballing but: imagine there are three possible “final milestone” quests for Farmer (Milk Sheep, Put Fresh Wine in a Glass Bottle, Fill Granary with all one seed type—just for example) and you get to pick from two of those.
Last edited by abt79 on Fri Aug 21, 2026 7:51 pm, edited 1 time in total.
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Farmer credo should be generic
Not a bad idea tbh
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Farmer credo should be generic
They're specifically intentionally not that way in an attempt to avoid automation.abt79 wrote:really all credos should be like this:
That way credos can be something you just do anyway as you farm for village progression, rather than annoying chore “sidequest”.
- Certain number of ‘points’ (eg 1000) to reach a milestone
- Get X small amount of points per crop harvested/animal hunted/stone mined/whatever generic action is relevant to credo.
- One or two milestones with more difficult quest — but not randomly generated sloppa, genuinely difficult in an interesting way. Spitballing but: imagine there are three possible “final milestone” quests for Farmer (Milk Sheep, Put Fresh Wine in a Glass Bottle, Fill Granary with all one seed type—just for example) and you get to pick from two of those.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Farmer credo should be generic
great. i’m playing a captcha with sprites
and just like the real thing: it doesnt work at all LMFAO
and just like the real thing: it doesnt work at all LMFAO
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Regulus2424
- Posts: 693
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Farmer credo should be generic
+1 anything to make farmers lives easier tbh, they are the real chads (mostly chadettes tbh)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Farmer credo should be generic
+1, literally one of my points in this comment:
https://www.havenandhearth.com/forum/vi ... 6&start=10
https://www.havenandhearth.com/forum/vi ... 6&start=10
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Torix
- Posts: 1
- Joined: Thu Jul 30, 2026 9:06 am
Re: Farmer credo should be generic
+1. It is exactly the same idea i had during this world run. And maybe i would suggest quests like pick x wild (types) or plant x wild (types). For the study i would also suggest replace study poppy to study wild flower and make milk quest to just milk any animal including wild aurochs instead of specific kind - those are not that important because you can prepare somehow for them but still requires much more time and effort than any other credos at this level. All other 2nd level credos at early stage of game( quarryman, lumberjack) have an option to do some actions here and now to finish their quest, but farmer has to WAAAAAIT and beg mother nature for mercy of discovering correct plant. Farmer credo requires from the player having established farming infrastructure for the late game while other credos let you get most of their quest stuff from wild. Having over 30 skips quest for plants you havent discovered and you wont for next 2-4 RL weeks is not a great experience.
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Thicket1lurker
- Posts: 29
- Joined: Thu Sep 10, 2026 10:46 am
Re: Farmer credo should be generic
then recently I don't know when they did it but they were stupid enough to add needing to butcher animals to the farmer Credo I would like to get rid of that that's stay under the herder growing plants is difficult enough a lot of unrelevant shit should be taken off of The Credo



