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Rakeki
- Posts: 8
- Joined: Fri Nov 29, 2024 8:51 am
Darkness and soup!
I would like an actual day/night cycle where it gets considerably darker. so you have a need for the various lamps etc. and add soup to the cooking items!
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joojoo1975
- Posts: 2359
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Darkness and soup!
at one time the caves were pitch black. and you Had to have a light source to venture in
but the custom clients did away with that
but the custom clients did away with that
To Protect The Helpless From The Heartless
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Darkness and soup!
Yeah most are playing with full brightness so the lighting doesn't often receive much appreciation, which is a shame because the lighting effects significantly improve the overall ambience and got even better when they added the zoned lighting a few years ago. I wouldn't mind having pitch black underground again.
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Darkness and soup!
I do miss the pitch black caves.
but I do think they made the right call in removing it due to custom clients as mentioned, they also added rain which most client turn off.
There is not much point in adding back when there is nightvision clients, just doesn't make sense even though I agree it would be fun to make lighting a real tool in the game.
but I do think they made the right call in removing it due to custom clients as mentioned, they also added rain which most client turn off.
There is not much point in adding back when there is nightvision clients, just doesn't make sense even though I agree it would be fun to make lighting a real tool in the game.
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radkid10
- Posts: 8
- Joined: Thu Aug 13, 2026 7:23 am
Re: Darkness and soup!
Rebs wrote:I do miss the pitch black caves.
but I do think they made the right call in removing it due to custom clients as mentioned, they also added rain which most client turn off.
There is not much point in adding back when there is nightvision clients, just doesn't make sense even though I agree it would be fun to make lighting a real tool in the game.
the reason why was removed because most people just use commands to get rid of it
and Legacy every new world the first thing I did was disable Darkness on the Ender client by just doing I think it was control n
if they reintroduced it people use mods on their clients to disable it again and the people that don't know how to do that will be at the mercy of people in the dark killing them and the default everybody would choose to do is to make it always daylight it would be awesome to have Darkness again but they have to enforce people to stay in the Darkness and I don't think they want to do that extra work the likelihood of it coming back it's very low
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Darkness and soup!
What was the point of this reply? You just repeated what I said with more words.radkid10 wrote:Rebs wrote:I do miss the pitch black caves.
but I do think they made the right call in removing it due to custom clients as mentioned, they also added rain which most client turn off.
There is not much point in adding back when there is nightvision clients, just doesn't make sense even though I agree it would be fun to make lighting a real tool in the game.
the reason why was removed because most people just use commands to get rid of it
and Legacy every new world the first thing I did was disable Darkness on the Ender client by just doing I think it was control n
if they reintroduced it people use mods on their clients to disable it again and the people that don't know how to do that will be at the mercy of people in the dark killing them and the default everybody would choose to do is to make it always daylight it would be awesome to have Darkness again but they have to enforce people to stay in the Darkness and I don't think they want to do that extra work the likelihood of it coming back it's very low
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Regulus2424
- Posts: 668
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Darkness and soup!
Here's "my three beers in" idea that is probably not implementable: make darkness a dynamic biome that activates every night and makes everything that's not in a radius of a light source interact like thicket. As far as I'm aware no custom client has a way to disable it's effect, so it could work 
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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McHermit
- Posts: 1
- Joined: Sat Aug 29, 2026 4:01 pm
Re: Darkness and soup!
Effects like that should give a small buff to your stats so it's not just LARP stuff.
Darkness could increase Stealth or Psyche.
Rain could increase Will.
Darkness could increase Stealth or Psyche.
Rain could increase Will.
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Darkness and soup!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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lordgrunt
- Posts: 446
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Darkness and soup!
+1 to that, it would be very cool, even for pvp encounters for the nutjobs out there. myself, i just take lit up caves as is, cause i took miner role a lot. tbh, the only people that complain about lack of true darkness in caves are non-miners. (what are you doing in the caves anyway, tough guy?)Regulus2424 wrote:Here's "my three beers in" idea that is probably not implementable: make darkness a dynamic biome that activates every night and makes everything that's not in a radius of a light source interact like thicket. As far as I'm aware no custom client has a way to disable it's effect, so it could work
this really calls out for more weather states, innit? Like sweltering heat, causing your armor to give you blisters but giving +X to UA cause your heated body moves like Bruce Lee, extreme winds smacking your face with shrubbery and dust (if without mask) but while lowering your Perception gives you boost to dodge (ie move away from incoming attack as an extra, time limited combat action).McHermit wrote:Darkness could increase Stealth or Psyche.
Rain could increase Will.
Tbh, the more we delve into realism the more we demand, envision and expect. But then again we eat guts wrapped in leaves, gorge on brains freshly bashed out of calves (animal younglings, not your overly trained lower leg parts you sicko) skulls, cherish the unborn fetuses of cattle for their inherent life knowledge... correct me if im wrong.