You cannot put locks on gates that are not "yours" even with vandalism n shiet. Superb example of usefulnessjorb wrote:We've been developing, and here's what's new.
[*] You can now set lock items to be in an explicitly unlocked state. This allows you to create objects (containers, doors, &c) which do have a lock for purposes of e.g. not being able to recieve a lock, but which are perpetually unlocked, i.e. can be opened by anyone and such. You can remove/reapply the lock to change this setting. Useful when e.g. wanting to leave a gate open, but not wanting some bandit to apply a lock to it.[/list]
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Crystal Patch
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Regulus2424
- Posts: 656
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Crystal Patch
more like superb example of them not playing their own game
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Fostik
- Posts: 2511
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Crystal Patch
The example was bad, but basically any non-locked container or gate shared between multiple players with vandal permission could've been set with lock any time, causing you troubles.widelec_szatana wrote: You cannot put locks on gates that are not "yours" even with vandalism n shiet. Superb example of usefulness
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Crystal Patch
Why would you ever share vandal perms with "bandits", seems like people you play with issue.Fostik wrote:The example was bad, but basically any non-locked container or gate shared between multiple players with vandal permission could've been set with lock any time, causing you troubles.widelec_szatana wrote: You cannot put locks on gates that are not "yours" even with vandalism n shiet. Superb example of usefulness
and if i already have vandal perms, what prevents me from bashing the chest or teleporting with it, why bother with locks?
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jetharius
- Posts: 31
- Joined: Sat Sep 22, 2018 10:36 pm
Re: Game Development: Crystal Patch
Yea this always seemed odd to me, like being able to lift or bash a locked chest defeats the entire purpose of a lock on it other than to keep out your own villagers? A locked chest shouldn't be liftable at least, I'm okay with the bash, but nail that fucker to the ground if you dont have a key.widelec_szatana wrote:Why would you ever share vandal perms with "bandits", seems like people you play with issue.Fostik wrote:The example was bad, but basically any non-locked container or gate shared between multiple players with vandal permission could've been set with lock any time, causing you troubles.widelec_szatana wrote: You cannot put locks on gates that are not "yours" even with vandalism n shiet. Superb example of usefulness
and if i already have vandal perms, what prevents me from bashing the chest or teleporting with it, why bother with locks?
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Vladichka
- Posts: 115
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: Crystal Patch
Unfortunate reality is that people who were actively reducing their hunger bar by questing and other means (the same people who have a lead on stats) are barely affected by this system, while people it's meant to help recover less hunger than they used to before this system was implemented.vatas wrote:Positive spin: now that the hunger reset works as intended, it will fundamentally start "correcting" the situation (people who abused themselves a lead will get way less lenient resets.)
Unfortunate reality: competitive integrity for w16.2 is in tatters because if people abused "gaming the reset" it means they have higher stats than the intended "baseline" and that means they most likely had an advantage in PvP fights which mean any benefits from winning such fights are ill-gotten gains that are likely to persist.
It increases the stat gap even further rather than closing it. The idea was good, the implementation is lame as usual.
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
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RenatusCartesius
- Posts: 22
- Joined: Sun Mar 27, 2016 9:19 pm
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Game Development: Crystal Patch
There is no minimumlordgrunt wrote:A quick check across all my mine levels resulted in 25-29 ropes per well.
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Vladichka
- Posts: 115
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: Crystal Patch
Symbel repair is useless.
It recovers current durability (that is recovered by "polish the silver" spell) and not max durability.
It recovers current durability (that is recovered by "polish the silver" spell) and not max durability.
