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Nerolist1
- Posts: 4
- Joined: Tue Aug 16, 2011 7:34 pm
Re: Game Development: Crystal Patch
very hoping they repair bug with new system agro, very bad vs troll :/
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Crystal Patch
You ate glue as a kid and it shows.VDZ wrote:Great patch.
AliExpressMerchant wrote:holy fuck, you can't be seriousA character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.As a programmer: this is a very understandable bug that would most likely pass through pair programming, code review, manual testing and possibly unit testing. Why would you stop eating before gaining a stat increase? I only ever do that (very rarely) when I'm out of food to complete the stat but still want the Sizzling buff on a food item.Aritain wrote:Nice bunch of untested features
Truly an experimental world
If there's anything to blame, it would probably the dev's internal variable (or getter) naming. Obviously I can't see the server-side code, but one was likely named something like 'fepMax' while the other was likely named something like 'fepTotal'. Bugs like that are hard to catch when it does behave as intended 99% of the time.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Crystal Patch
Fucking over base designs with no notice on already established villages mid world, nice[*] All Thingwalls are now surrounded by a Thingwall Claim. Thingwall Claims prevent building siege relevant objects (walls, houses, &c), and other claims from being expanded over it.
This essentially adds an additional 9 game-sized maps to test water qualities on through brute-force well building. Pair this with variable food and alchemy testing and it's just an insane ask to stay on top of in a "temporary 6-month game world"[*] It is now possible to build "Well"s in caves.
This was actually a bug jump that I reported, glad to see you saw the PMs I guess[*] Fixed a bug by which tame horses could be led through ridges in thickets.
This was not fixed. New and old capes still only have 1 slot. Also as a side note, ice bear doesn't count as bear meat for bear bangers[*] Fixed a problem with the "Ice Bear Cape" not having as many slots as the normal "Bear Cape"
Also claim expansions appear to be broken now.
Also also, animals AI had some shadow changes where bows seem to do less damage to animals/animals have bow defenses and run away from claims/walls. You removed boat cheese and made us adapt with bows and have now nerfed bows so what do you actually want to accomplish here?
Big if true but certain players have clearly benefitted from this since world start. We will see but something tells me based on the other patch notes this one might not be fixed either[*] Hunger was not inherited properly. It now is. *FEP variety abuses*
Also also also, unbanning banned individuals days after their divine intervention was pretty cool as well.
It seems like a lot of this patch was value changes, turning of knobs behind the scenes and fucking people who are still playing in specific ways
No.Enjoy!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Check out my pro-tips thread

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Regulus2424
- Posts: 656
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Crystal Patch
Jorb has been real quiet since that one dropped
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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demetharkey
- Posts: 80
- Joined: Fri Feb 07, 2025 5:17 am
Re: Game Development: Crystal Patch
things we actually need:
material colored wood chips.
material colored wood chips.
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Detharon
- Posts: 113
- Joined: Sat Mar 26, 2011 2:16 pm
Re: Game Development: Crystal Patch
Of course that certain players benefited from it. It's hard to believe that such a game breaking bug existed for so long and literally nobody took advantage of that.jordancoles wrote:Big if true but certain players have clearly benefitted from this since world start. We will see but something tells me based on the other patch notes this one might not be fixed either[*] Hunger was not inherited properly. It now is. *FEP variety abuses*
Also also also, unbanning banned individuals days after their divine intervention was pretty cool as well.
I mean, it was already pretty fishy that world with changes that were supposed to level the playing field... somehow caused an opposite effect, and there's a surprising number of players with very high stats, that would normally require tons of salt or questing. Or maybe cheating paid off again?
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Blackbearrd
- Posts: 3
- Joined: Sun Apr 10, 2022 10:20 am
Re: Game Development: Crystal Patch
arriving at a conclusion yourself is much more rewarding than having it explained to youlordgrunt wrote:elaborate pls? cause atm it sounds just like "i dont like mondays"Blackbearrd wrote:what's the deal with all those (retarded) ninja changes to animals?
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Crystal Patch
Thank you for the patches and the lock changes, now I can make doors without trolls locking em on me 
Administrator of CoS
game ideas
game ideas
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Zephroze
- Posts: 240
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Game Development: Crystal Patch
I didn't know about this bug, but didn't finish my FEP meter last night. I'd prefer not to get banned.iSuicidy wrote:where are bans for bug abusers? Or do we act like nothing happened?jorb wrote: A character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Crystal Patch
You idiot, when you built that shit you knew deep down, theres a chance it gets wiped. Thats on youjordancoles wrote:Fucking over base designs with no notice on already established villages mid world, nice[*] All Thingwalls are now surrounded by a Thingwall Claim. Thingwall Claims prevent building siege relevant objects (walls, houses, &c), and other claims from being expanded over it.