Bug with beast fight.

The worst monsters in the Hearthlands warp the fabric of space and time...
Hayagriva
Posts: 4
Joined: Thu Feb 05, 2026 6:24 am

Bug with beast fight.

Post by Hayagriva »

In combat mode, the “Beasts” cannot go under village claim. They begin to flee.
Additional info. Ants can get through
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Bug with beast fight.

Post by maze »

not a bug, new feature to stop bug mechanics.

Problem: animals use to be able to break peoples stuff when dragged thought claims, problematic at the start of a world or newbies claims where a boar would simply break thought a gate and then a player with theft could get in without needing vandalism.
fix: make animals unable to break stuff unless the aggroed player had vandalism on the claim
exploit: remove vandalism from friends and give them all other perms, allowing them to make "traps" because animals could not break stuff anymore
fix: disallow animals to enter claims at all while aggroed, this does not include critters (ants are either considered a critter or have no hitbox)
Administrator of CoS
game ideas
Hayagriva
Posts: 4
Joined: Thu Feb 05, 2026 6:24 am

Re: Bug with beast fight.

Post by Hayagriva »

A “Village” claim isn't the kind you can just make. Second, I'm absolutely certain this is something new, because I often cite animals and didn't have any problems with the claim at least two weeks ago.
User avatar
Regulus2424
Posts: 687
Joined: Mon Feb 16, 2015 3:48 pm

Re: Bug with beast fight.

Post by Regulus2424 »

Hayagriva wrote:A “Village” claim isn't the kind you can just make.
actually, it is!
Hayagriva wrote: Second, I'm absolutely certain this is something new, because I often cite animals and didn't have any problems with the claim at least two weeks ago.
you are correct, this was sneakily shadow patched by Jorbtar during the last update! :D
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Bug with beast fight.

Post by azrid »

Its yet another anti cheese mechanic that got added.
Image
Image
Monopolis123
Posts: 23
Joined: Fri Feb 15, 2013 9:14 pm

Re: Bug with beast fight.

Post by Monopolis123 »

And you can use this anti cheese mechanic to cheese animals

Image
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Bug with beast fight.

Post by Nightdawg »

maze wrote:problematic at the start of a world or newbies claims where a boar would simply break thought a gate and then a player with theft could get in without needing vandalism.
this guy doesn't know animals that are in combat with someone that does not have vandalism permissions can't break things on the claim unless they're also aggroed by someone with vandal perms, and it's been like this since at least world 11 afaik (that's when I started playing, idk if it was added before)
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"

Return to “Bugs”