Game Development: Crystal Patch

Announcements about major changes in Haven & Hearth.
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

The community's feedback for the W16.1 was "the sped up world is actually nice for everything but the curio studying and some of the time sensitive industry processes like steelmaking/silkmaking, so might as well keep it while adjusting curio study speed and fixing steel/silk/etc".

Would you like to guess which of these changes made it over to W16.2? Faster wound healing! Steelmaking is still aids, and will probably remain so until Jorb advances one of his hermitages to level 5 caves.
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

The new SHADOWPATCHED changes to animal behaviour are beyond fucking bizzare to me. They made it so that aggroed animals won't come on claims. Is it to fix mammoth and narwhal/orca/whale traps? Is it to prevent people from bringing scorpions and boars to Ring of Brodgar? I don't know, because they don't tell us anything other than "hurr durr me work on OCO".

And then in the same patch they make it so that animals won't bash buildings anymore, which allows players to literally build traps on top of any creature but the trolls. What the fuck? What is the logic behind that? Should have named the update "Vintage Cheese".
W6 - giga noob hermit
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W12 - hermit
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abt79
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Re: Game Development: Crystal Patch

Post by abt79 »

Regulus2424 wrote:The new SHADOWPATCHED changes to animal behaviour are beyond fucking bizzare to me. They made it so that aggroed animals won't come on claims. Is it to fix mammoth and narwhal/orca/whale traps? Is it to prevent people from bringing scorpions and boars to Ring of Brodgar? I don't know, because they don't tell us anything other than "hurr durr me work on OCO".

And then in the same patch they make it so that animals won't bash buildings anymore, which allows players to literally build traps on top of any creature but the trolls. What the fuck? What is the logic behind that? Should have named the update "Vintage Cheese".
J+L hate cheese, so they removed some cheese, and they also love cheese, so they added a bunch more easier cheese.

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BrightEyEs
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Joined: Sat Nov 16, 2024 1:36 pm

Re: Game Development: Crystal Patch

Post by BrightEyEs »

Regulus2424 wrote:The community's feedback for the W16.1 was "the sped up world is actually nice for everything but the curio studying and some of the time sensitive industry processes like steelmaking/silkmaking, so might as well keep it while adjusting curio study speed and fixing steel/silk/etc".

Would you like to guess which of these changes made it over to W16.2? Faster wound healing! Steelmaking is still aids, and will probably remain so until Jorb advances one of his hermitages to level 5 caves.

im guessing that is just your and your groups take, that the speed change was nice.

for me as a hermit, this ment just more to do in a day.
sure its nice, when your just waiting around for trees to grow, trees growing faster is nice.
faster growing crops, nice, faster lather making nice.

its nice when you divide the work load between people or got 8 hours a day to do all that.

the increase in speed, just made it so groups progress faster in general. dont see a reason for that. as groups been done with progress for a while now even on normal speed.
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

So as a hermit, you did not like that your claim and palisade dried faster? That you got leather for the said palisade earlier? The only other bad thing thag I can think of aside from the aforementioned stuff is animal taming, that was probably rough for solo players. I don't see any problems with other processes being faster, as a hermit you play the game at your own pace once your base is secure. Perhaps the mining pyre duration should also stay at the normal, for the sake of the world's longevity.
W6 - giga noob hermit
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Fostik
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Re: Game Development: Crystal Patch

Post by Fostik »

the point of x finishes earlier than previously is bad, because you need to restart the process is silly.
Leather finished too fast - fine, don’t start it again if you have enough, there is no imperative to run cycles endlessly
Same for farming - as long as you have stockpiles for cooking, and swill for animals - let it sit unharvested, it accumulates bigger quality bonus being unharvested.
I’d love things to be even faster so you can complete more stuff you wanted rather than switching to something else because of it’s timers.
Maybe steel requiring you to sit around for an hour constantly controlling fuel to get steel is not as bad, after all main point is not to make effortless activity
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demetharkey
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Re: Game Development: Crystal Patch

Post by demetharkey »

faster steel production rendered me incapable because i refuse to automate.
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The_Blode
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Re: Game Development: Crystal Patch

Post by The_Blode »

demetharkey wrote:i refuse to automate.
you and me both, fren
lots in this game that beats me over the head for it, but I persist in my purity
BrightEyEs
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Joined: Sat Nov 16, 2024 1:36 pm

Re: Game Development: Crystal Patch

Post by BrightEyEs »

Regulus2424 wrote:So as a hermit, you did not like that your claim and palisade dried faster? That you got leather for the said palisade earlier? The only other bad thing thag I can think of aside from the aforementioned stuff is animal taming, that was probably rough for solo players. I don't see any problems with other processes being faster, as a hermit you play the game at your own pace once your base is secure. Perhaps the mining pyre duration should also stay at the normal, for the sake of the world's longevity.

So we do agree that just leather for palisades and time for palisades to dry is a tiny aspect of the time? its just a short sighted complain from people that got unlocky.

taking your argument to full,that you see no problem is processes being faster, there is no reason that stuff takes time to make and stuff aint just instant crafts.
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

there is a reason for the stuff taking time, if you don't like that you should take your ass back to Minecraft
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys

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