At wat point is it meant to be fun?azrid wrote:You are not supposed to siege a large village alone dude.
You put your own health at risk for what?
Your group has people from different time zones you are supposed to convince them to take a shift.
Everyone else should be in bed with notification sound turned up to the max.
'Do nothing for 24h' is not a siege mechanics it's a lack of siege mechanics
Call me crazy but Siege should involve actually sieging enemy, firing catapults and shit
Very fun mechanic: little timmy stands here and watch ram all day and night, ping us on discord if anything happens
Big villages is 3 days of 'Do nothing' its not realistic its a boring and dumb system. I don't care if u make crazy big defender advantage. Nerf siege with difficulty/effort instead of tedium
Imagine if every game system work that way like to kill a troll u have to stare at it without moving for 12 hours. To build a great hall u need to afk 24 hours with occasional checks to make sure u didn't sleep. Why is siege the thing where ppl think that's somehow normal
Although considering devs do 1 change per world at best if they spent their 5 minutes of dev work on this it would definitely make very salty playerbase lol. I would prefer pve content changes this world had shitty pop

