My w17 announcement thread:
- Bring back airlocks, rageless gates was dumb but not having a place of safety to run to is probably even more dumb and was a big factor in this world being unpopular
- Revert hunting changes, Ive yet to see anyone who actually gives a shit about fighting animals "properly". Ive seen multiple people say they wouldnt even bother playing W17 if hunting wasnt reverted. Personally Im not that bothered but it just generally doesnt seem like anyone likes the changes
- Keep 0 travel weariness
- Expand on ring of brodgar idea making it an enclosed space with 0 crime and make it like an actual NPC village or something that everyone can port to and chill
Not gonna bother saying a big change because theyd never do it lol but in general I think the type of changes they should do are like ways to make cool bases, decorations, visual effects like colorful lamps, more industry spiralling or pve events
What they shouldnt do is rework siege or combat or kingdoms or anything that tryhard pvpers complain about because this world was practically like full cater to snail and the result was dead pop. The best thing for competitive players is more casual players. You cater to pvp by creating more ppl to gank.
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Zepar72
- Posts: 209
- Joined: Mon Jan 15, 2018 2:36 am
Re: wat W17 should look like
+1. Villages being completely unaccesable when you're attacked is a strange concept.MightySheep wrote: Tue Oct 27, 2026 12:14 pm My w17 announcement thread:
- Bring back airlocks, rageless gates was dumb but not having a place of safety to run to is probably even more dumb and was a big factor in this world being unpopular
Hard -1. This kind of changes are the things that keep me still in this game and it's a hill i'd die on, even if 50 % of the hardest autists want this game to 100% be farmville. The whole hunting system went one step closer to something proper, but now it's still a cheese-fiesta, just with a bow. I think the mechanics that make animals run when they can't reach you should break combat and (obviously) the de-aggro exploit should've been fixed like 5 years ago . . But overall i like the idea that hunting should be easier with horse + bow, just not as easy as it is right now. Maybe some moves for animals that give them a burst of speed? Ranged attacks (like roars)? Or what bosses have already, to spawn some smaller enemies to mess up with you. Lots of options available still.MightySheep wrote: Tue Oct 27, 2026 12:14 pm - Revert hunting changes, Ive yet to see anyone who actually gives a shit about fighting animals "properly". Ive seen multiple people say they wouldnt even bother playing W17 if hunting wasnt reverted. Personally Im not that bothered but it just generally doesnt seem like anyone likes the changes
I am really surprised by how little the community provides the devs with info about exploits . . i undestand the biggest sweats (snails), but it's like the whole population feels ok with exploiting the game mechanics
On edge here, but the combination of no TW and group thingwalls is too much. I would probably leave the thingwall change, but TW (and will) had a reason to exist and i think they should come back in some way
On edge here . . I like the idea of a safe haven to meet with people, but this completely ruins the idea of localised trade in my opinion. This basically make everyone need to use forums and other outside chats to set up trades. I would like RoB to exist, but as a place where you can't use your inverntory / banter / drop things, purely as a social place.MightySheep wrote: Tue Oct 27, 2026 12:14 pm - Expand on ring of brodgar idea making it an enclosed space with 0 crime and make it like an actual NPC village or something that everyone can port to and chill
No idea here . . I've never pvp'd, it looks unfun as hell soMightySheep wrote: Tue Oct 27, 2026 12:14 pm What they shouldnt do is rework siege or combat or kingdoms or anything that tryhard pvpers complain about because this world was practically like full cater to snail and the result was dead pop. The best thing for competitive players is more casual players. You cater to pvp by creating more ppl to gank.