Also new (simplest) change would be to restrict all custom clients on W17. Just that. With all the AI stuff around and 3rd party tools Haven does not feel like a game to be enjoyed. Imagine everyone on that shitty official client, I am quite sure that we would get a all time high then.roskuwacz wrote: Sun Dec 21, 2025 11:16 am Can we get improvements on PVE? - Disruptive can be best one
Like:
* increase every animal attack range so we will not be able to outrange it with bronze sword/boar spear,
* when animal cannot find a path to player make it always use defensive maneuver or/and add some range attack (same as we have for mammoths)
Goal is to make players fight with animals on ground - that would force players to get used to lower their opening/learn combat a bit or from range - some usage of this weapons.
Now mostly every animal is killed from boat with script to be outside of animal range and it is not a challenge at all, with animals that will not find a path to player and will force use a defensive maneuver cheesing would be much harder - looking at mammoths traps/whale killing.
With increasing animals attack range to be always above existing weapons reach this will make players to bandy up or just gear up for a hunt.
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roskuwacz
- Posts: 139
- Joined: Sun Apr 10, 2011 2:33 pm
Re: wat W17 should look like
I bet we need iteration over it.
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. - Winston Churchill
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Zepar72
- Posts: 216
- Joined: Mon Jan 15, 2018 2:36 am
Re: wat W17 should look like
You want to sacrefice then biggest jobless / sweats to improve the experience for regular players . . This is madnessroskuwacz wrote: Thu Oct 29, 2026 1:56 pm
Also new (simplest) change would be to restrict all custom clients on W17. Just that. With all the AI stuff around and 3rd party tools Haven does not feel like a game to be enjoyed. Imagine everyone on that shitty official client, I am quite sure that we would get a all time high then.
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MightySheep
- Posts: 2533
- Joined: Fri Jul 22, 2011 1:18 pm
Re: wat W17 should look like
That has been true every world already lol. You would honestly have to get rid of charters, heartwood leaves, wine, cigars, pipes, whirlpools and nerf roads and TWs super hard for that ever to not be true. Whirlpools especially was something where Ive always known a route to pretty much anywhere on the map for most worlds. 0 weariness hasnt really changed my ability to travel anywhere but the shared thingwall thing does make a big difference in terms of being able to port in every random dude who doesnt normally explore.Detharon wrote: Thu Oct 29, 2026 7:59 amFree thingwall travel inevitably leads to a single dominant faction, which kills the game for everyone. Also makes it possible to jump between thingwalls ad infinitum and gank everyone who tries to travel by them. It's easy join a fight anywhere on the map, which, in turn promotes creation of big alliances and makes it impossible to ever gank anyone competent, because his friends will be there in a couple of minutes.
You would have to really cripple the average players ability to travel if you seriously want to stop faction players travelling. It's 1 or the other and personally I think updates should just be focused on fun for the casual player.
A world with default client for all would probably launch with 100 pop. It's garbage.