Nature/Industry and mining

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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novaalpha
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Re: Nature/Industry and mining

Post by novaalpha »

Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
Then it would be just fine.
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kilakan
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Re: Nature/Industry and mining

Post by kilakan »

+1 I love this idea, affecting mining chances to find ore as opposed to smelting is a wonderful idea.
b_anon
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Re: Nature/Industry and mining

Post by b_anon »

I always assumed that's how it worked anyways.

It's a surprise to me that - being full nature - i can mine or just fine just not smelt it?

Weird.
asval
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Re: Nature/Industry and mining

Post by asval »

b_anon wrote:I always assumed that's how it worked anyways.

It's a surprise to me that - being full nature - i can mine or just fine just not smelt it?

Weird.
As I understood it the chance of ore becoming a metal and not stone is determined the moment you extract it from walls. So you really shouldn't mine, but you can smelt it.
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Graeldragon
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Re: Nature/Industry and mining

Post by Graeldragon »

What if you made an incrementable(like cooking, sewing etc...) skill called smelting or mining or whatever. It would be capped at 100. So if you had 2 points in it you have a 2% chance 50 points 50% chance. That number is modified by your nature industry slider where 100% industry is x3 or 4 and 100% nature is 25% of the skill. This would let all nature people still have a chance if they put lots of lp but full industry people can get it with not very much lp expended.
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brohammed
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Re: Nature/Industry and mining

Post by brohammed »

novaalpha wrote:I don't like it.

I am a hermit, and currently I can mine just enough metal for my personal needs even at full nature and I would not want to see this ability taken away because of some obscure big village needs that I don't really care about.
You misunderstand. His suggestion would give you the same amount of metal with less charcoal used.
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novaalpha
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Re: Nature/Industry and mining

Post by novaalpha »

brohammed wrote:You misunderstand.
Potjeh wrote:(full ind - 100% chance of ore, full nature - 0%)
Reading: too complex for dumbasses since 3000 B.C.
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burgingham
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Re: Nature/Industry and mining

Post by burgingham »

Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
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novaalpha
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Re: Nature/Industry and mining

Post by novaalpha »

Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
novaalpha wrote:Then it would be just fine.
burgingham wrote:
Potjeh wrote:What if instead of 0% chance at full nature it was equivalent to whatever the odds of metal at full nature are right now?
novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
novaalpha wrote:Reading: too complex for dumbasses since 3000 B.C.
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burgingham
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Re: Nature/Industry and mining

Post by burgingham »

The way you adressed brohammed doesn't make any sense then.

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