Game Development: Crystal Patch

Announcements about major changes in Haven & Hearth.
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Regulus2424
Posts: 656
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Crystal Patch

Post by Regulus2424 »

You are in luck, we recently got a Legacy mechanic of cheesing animals with construction signs back :)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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ErdTod
Posts: 576
Joined: Wed Sep 21, 2011 7:53 pm

Re: Game Development: Crystal Patch

Post by ErdTod »

I started playing this game when I was like 15, and I'm 33 now. This is the best survival game for me, it also defined my career path - I realized I want to be a game developer after seeing 2 Swedish students creating a masterpiece game. I still think it's the best game there, that's why I still play and pay after so many years. But I do hope that Jorb & Loftar get back to spending more time on this, or release Haven3 with the fruits of primary focus on OCO
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Nightdawg
Posts: 2631
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Crystal Patch

Post by Nightdawg »

I started playing this game when I was 22, I am now 29. I regret it.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Audiosmurf
Posts: 2943
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Crystal Patch

Post by Audiosmurf »

Nightdawg wrote:I started playing this game when I was 22, I am now 29. I regret it.
Maybe fuck off, then? The obsessive cult of negativity you people adhere to is so fucked
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MightySheep
Posts: 2523
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Crystal Patch

Post by MightySheep »

I started playing this game when I was like 15, and I'm 33 now. This is the best survival game for me, it also defined my career path - I realized I want to be a game developer after seeing 2 Swedish students creating a masterpiece game. I still think it's the best game there, that's why I still play and pay after so many years. But I do hope that Jorb & Loftar get back to spending more time on this, or release Haven3 with the fruits of primary focus on OCO
Centelion
Posts: 11
Joined: Tue Oct 15, 2013 4:21 am

Re: Game Development: Crystal Patch

Post by Centelion »

I started playing this game when I was like 15, and I'm 33 now. This is the best survival game for me, it also defined my career path - I realized I want to be a game developer after seeing 2 Swedish students creating a masterpiece game. I still think it's the best game there, that's why I still play and pay after so many years. But I do hope that Jorb & Loftar get back to spending more time on this, or release Haven3 with the fruits of primary focus on OCO
Sevenless wrote:The problem isn't the game, it's you not being compatible with the game. This game isn't meant for people with life responsibilities, it's meant for kids not doing homework, college students skipping class, and disabled people trying to find ways to burn time while waiting for the inevitable release of death.
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Nightdawg
Posts: 2631
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Crystal Patch

Post by Nightdawg »

Audiosmurf wrote:
Nightdawg wrote:I started playing this game when I was 22, I am now 29. I regret it.
Maybe fuck off, then? The obsessive cult of negativity you people adhere to is so fucked
Image
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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abt79
Posts: 1627
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Crystal Patch

Post by abt79 »

I started playing this game when I was like 150kg, and I'm 330 now. This is the best farmville clone for me, it also defined my career path - I realized I want to be a NEET after seeing 2 genius gnomes in a tower getting paid to take seasonal vacations. I still think it's the best PVE experience out there, that's why I still play and goldsub after so many years. But I do hope that Jorb & Loftar get back to creating more TopHat With Thing On It variants, or release Haven3 - Haphen with the fruits of primary focus on OCO for a decade with no tangible progress
Zepar72
Posts: 205
Joined: Mon Jan 15, 2018 2:36 am

Re: Game Development: Crystal Patch

Post by Zepar72 »

Zephroze wrote:I think videogamedunkey put it best. I couldn't really find the clip so I'm paraphrasing here

No matter how good the AI is, no matter what the devs do, the players will just keep pushing until it breaks and all the cracks are shown.

You can't just keep applying bandaids to it, just leave it be and --->TEST<--- some things with a group of fucking actual players in a test environment. You can do very very big experimental changes in 1 month invite-only worlds, give everybody starter kits and bases, and tell them the goal, give them a cape or even a token for it. Costs you nothing but projected income. They're not willing to manage any people, but they're willing to sit around watching Snail exploit all day to figure out how. What's the difference here?
I like to think that this is what the experimental worlds are for. So some good (at least intended) changes can be tested here. The slow drip of updates kinda points against this of course, but at least we are getting some reworks of core mechanics that are long overdue.
Of course some tryhards are gonna cry in here how unfair it is that other tryhards have discovered how to abuse those before them. Devs are trying to fix systems that has been abused for years. Even if they're a bit slow about it and the fixes arent perfect, it still points to the fact they're trying to make the game better. No idea why is there so much hate about literally anything they do here :?
Zephroze
Posts: 240
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: Crystal Patch

Post by Zephroze »

Zepar72 wrote:
Zephroze wrote:I think videogamedunkey put it best. I couldn't really find the clip so I'm paraphrasing here

No matter how good the AI is, no matter what the devs do, the players will just keep pushing until it breaks and all the cracks are shown.

You can't just keep applying bandaids to it, just leave it be and --->TEST<--- some things with a group of fucking actual players in a test environment. You can do very very big experimental changes in 1 month invite-only worlds, give everybody starter kits and bases, and tell them the goal, give them a cape or even a token for it. Costs you nothing but projected income. They're not willing to manage any people, but they're willing to sit around watching Snail exploit all day to figure out how. What's the difference here?
I like to think that this is what the experimental worlds are for. So some good (at least intended) changes can be tested here. The slow drip of updates kinda points against this of course, but at least we are getting some reworks of core mechanics that are long overdue.
Of course some tryhards are gonna cry in here how unfair it is that other tryhards have discovered how to abuse those before them. Devs are trying to fix systems that has been abused for years. Even if they're a bit slow about it and the fixes arent perfect, it still points to the fact they're trying to make the game better. No idea why is there so much hate about literally anything they do here :?
I love a lot of the things they do, or I wouldn't play the game. I really do love it and just wish some of the big issues could be solved.

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